A toolkit (currently in alpha) for the Tavern Tales tabletop roleplaying game system. Based on the KS 1.01 flavor of Tavern Tales. Check out the official Discord if you are interested in the system
seen from T1

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A toolkit (currently in alpha) for the Tavern Tales tabletop roleplaying game system. Based on the KS 1.01 flavor of Tavern Tales. Check out the official Discord if you are interested in the system

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Browser console.log CSS helper
second public package (although this post is a bit late). help make things pretty in your browser console logs, in case you have to stare at the devTools for hours in your day job
Svelte Component Testing assistance for Luna
the first ever public package from studioKeywi! it's tiny, it's shiny, it's probably going nowhere :D but check it out if you think it might be useful
sk status
studioKeywi is definitely still around; finding time to do the things I want has been at a premium (story of my life) but I am by no means throwing in the towel yet.
current projects
Among other things, I've recently finished converting the sK website over to SvelteKit from Sapper and am trying to get the old sketchy code from the first generation of the critFX tool running; the intent is to get a 5E dungeon generator based on the tables from the DMG using the same loot table system that powers cFX -- more to come
current dreams
Besides actual game development, I want to get back into writing up tutorials/articles on my thoughts and experiences in dabbling with code. The biggest hurdle here is just in taking notes that could get converted into content, as I definitely am an active dabbler when it comes to new(-to-me) code
revitalization
Coming soon from a studioKeywi near you:
LIFE!
Graduation has come and gone, and the real world moves on. Now that the bills are being paid by my "big boy" software developer job, I'm getting back to spending my free time developing software.
Plans include:
[X] Commissioning an artist to help get my web presence to be more cohesive (In progress)
[ ] Do more write ups on what I would consider medium topics (because there are plenty of "beginner tutorials" out there, and lots of "advanced tips and tricks", but not necessarily as many resources for people who feel in between)
[ ] Gosh darn it, maybe even some game development

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Revamps and Revelations
tl;dr: I'm taking a fresh start to game development (and this tumblr)
The Long Version
studioKeywi is a passion project of mine. It's the umbrella that I do all of my software development under, including apps and websites for games I love as well as woring on my own projects. However, I'm also a full time (nontraditional) college student, so my free time for such projects has been at a premium for over the past year. Within the last month, my work computer (read: aged laptop) finally died on me, and I was unable to back a majority of my code projects before it did. Unfortunately, that means all code for my game projects went with the laptop when it died. Fortunately, I have all of the paper backups of game ideas/mechanics and have been putting together game design documents when I have the time.
This is a bit of a bummer, but at the same time it provides a new beginning for my projects, and a new chance to work things out code-wise so that my projects can fully come to life. I'm also starting fresh on tumblr posts to make sure that I don't confuse people with "lost code". I plan on reposting a few of the old posts (with minor tweaks/updates as needed), but the only downside is that I'm just one keywi; working on code, graphics, and audio myself is quite taxing by itself, and I can't afford to hire artists at this point. Update frequency may therefore be hampered.
See you all soon!
~keywi