Studio VI
Adding in Details and Fixing Issues
With the game basically completed, I just needed to add extra details and fix up some issues that were a little bit game breaking.
Iāve added in all the areas Iāve gotten from Matt and had him populate the areas with enemies and rubble where he imagined for a complete play area.Ā
One issue that was really bad was having the laser be an extension of the player, which meant that shooting it in the right places means that the character may end up moving to a different area. I had a little google of this issue, with the best solution to separate the laser from the player, and have a different parent for it which is always in the correct place for the laser to appear.Ā
Another issue I had was while all the enemies were in place, all of the vine monsterās vines werenāt working the way they should, or at least two of three were not working. Max ended up helping me with this and talking me through the problem which fixed it up.
Matthew created some button prompts to show up to help the player along with controlling the character. Iāve added these to show up when most appropriate.Ā
Next was getting the camera to shake while the player shoots the laser. Brackeys comes to save the day with his tutorial on this. I also learnt to watch tutorials to completion because they usually go on to explain how to fix things that arenāt quite working right. Again, Max helped me with making the shaking end exactly when it needs to. There was a lot of experimenting with numbers to get the right feel to the camera shake. I added this camera shake to the big door opening as well.
See below these new updates!
Iāve started adding in sounds that Matthew has been working on, however this is a low priority item whilst we get some play testing done.Ā
There are also some animation issues, but again, this is low priority until we figure out whatās most important to fix.Ā














