Okay so a year later redesignin of my year old slay the princess after ending real world thing? The main thing that changed was most making them have more variety of colour in the hair skin and eyes because for some reason I tried to make the colours on model?????? Anyway I decided against that here.
Most new design notes:Damsel is chubbier because I wanted her to be all along but was too worried about keeping her on model, tower now has rope jewellery to show how she wants power and glory and divinity that is now greatly outside her reach (and also parralels broken's design), Adversary is on the paler side because of her disintrest with the outside, Razor has damsels colours but not quite as if she's wearing the skin of being a "sweet inn-o-cent princess ", stranger's skin hair and eye colours are my many attempts to mix those of all the others in different ways, beast is made to look more cat like because I always wanted her to be but i used to want her to look more like herself from the game, spectre solidly has albinism now and I'll try from now to keep it in mind in my pieces.