Stellar Arms:devlog ~10 - Particle Weapon
Hi guys! ricolemba is here
Wow it's been a month since the last devlog, so we just released our first iOS game last week ( http://j.mp/playLayerIOS ) and we got featured by Apple right away, that was awesome! and we're currently waiting to finalize our deal with one of our potential publisher for Frontgate Fighters, April has been wonderful so far!
And uhh..how about stellar arms? honestly I haven't touched this game since last month and I feel bad about this but the good news is the pitfall phase is done, and we're moving to 2nd part of the stage. Our current target is to complete the demo before Casual Connect Asia and that will be before May 19.
So, that's already a lengthy intro. move on to our main topic!
Boss Weapon
So, I’ve mentioned this several times on previous devlogs, the main gimmick of the boss in stage 1 is particle weapon, how does that work?
So basically, the weapon is made of a lots of particles, the way particles work in this part is the same with every particle in the game, you can use your sword to cancel it.
Because the weapon is made of particles, it could change its form to several weapon types like throwing knife, dagger, halberd, etc. If we implement this right, I think it would look pretty cool.
But how the gameplay is different than the other action games? it looks like that using a weapon made of projectiles is merely a visual gimmick. The way you fight a boss in Stellar Arms is different than the other action games because of the projectile-cancelling mechanics, in most games, your enemy will use several attack patterns to harm you and you have to see the gap in order to survive from those, but in this game, sometimes you have to create the gap using your sword, you need to decide which part of the weapon you need to destroy If you want to survive from that attack? That pretty much how you fight bosses in Stellar Arms.
Hope you enjoyed this update and until next time! ~ricolemba
















