Although there is certainly a focus (and advantage) to using the exchange mechanic, traditional combat still exists! Just changed the aiming arrow to one from a recent jam game.(Its like recycling!) I think it looks nicer.
twitter: @joh_games
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Although there is certainly a focus (and advantage) to using the exchange mechanic, traditional combat still exists! Just changed the aiming arrow to one from a recent jam game.(Its like recycling!) I think it looks nicer.
twitter: @joh_games

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Hello! Its saturday!
I worked on some status effects animation/particles! Poison... although no one can deal it yet, Burn wich is a classic and Rage which I’m not sure usually has an animation, but doesn’t it work well?!
There’s of course some room for improvement, but I think the more challenging ones will be Atk up & down. Glow, arrows, Lines, overlay?! so many options. Do want the to stay lowkey though!
twitters: joh_games
In the spirit of Halloween, here is one of the new cards in my game: Pumpkin hacks. Always liked that kind of monster and big fan of its flavor text. Its fairly strong, but its spirit level is quite unique.
It has a skill that can cause burn, thats also new since offensive status effects didnt exist before. Although its pretty strong offensively, it can be killed easily. Now I’m inspired for more pumpkin monsters...