Third and final(?) stand is for Woolz, and like the others, was sketched ages ago but only coloured recently. Also originally it was just a lazy illustration of the glove and boot but I drew a Madden for an illustrated comparison of it’s effects.
「SPEEDOM」 is a wearable stand with an emphasis on do combo. While the stand relies on the initial strength of it’s user, it’s ability to enhance the natural reactions of the stand user and unlock their skill limiters grants them the upper-edge against lightly armored enemies. The secondary ability that 「Speedom」 has is only granted after the stand user continues a string of continuous attacks, and that’s the red corporeal light trails that extend from the stand’s ‘exhausts‘. These trails can grow up to 15m in length and can last until the fight ends. While active, the stand user can use these as whips to masterly lasso enemies, attack blindly from around a corner or even grapple and swing (remember, 「Speedom」 grants unlocked skill limiters).
The only real downsides of this stand, apart from the lack of extra defence that other wearable stands give, are dependent on it’s user. It’s utterly useless useless useless if the stand user is unable to move due to any number of reasons.
Alright, so that’s the last of the three. I had fun coming back to them, although I had to make up an ability for this one a week ago because I never thought it out before. Time to not choke, and get to work on Wakka.










