Zerbu's Ultimate Careers Updated (BETA) by SonyaYU
"I've been playing with the original Ultimate Careers on-and-off for years. As it usually goes with projects as large and ambitious as this, some issues start showing. And of course ideas of what more could be added in and integrated with them.
At first I just found it annoying that high school kids who watch their teacher give lectures at the podium would not get performance from this and (depending on the tuning), at least in my game, actually lost performance from doing so. This made me try to peek into the code to figure out how it works to figure out if it could be fixed. But then in conversation with other Simmers I was flooded with ideas, so finally decided to just contact Zerbu and ask him for the permission to reconstruct and update the mod, and he was happy to hear that there are still people passionate about his mod.
So then what does this version even do?
MAIN NEW FEATURES:
Your high school students will actually gain performance from listening to lectures :P Active Sims will get the "Ultimate Careers" interaction in their queue pushing them to work just as inactive sims do (this was disabled in the original mod but worked), you will still be able to direct them to use things they wouldn't be pushed to autonomously High schooler will no longer spam trying to use the podium so that their teachers can be free to use them Culinary staff will cook autonomously Fortune Tellers will autonomously use the crystal ball, hypnotiser... Mod integration - the mod now allows you to gain career performance by using a wide range of mods (as well as some store content which EA somehow "forgot" to include in the game's main dll files, making Zerbu originally unable to use them). Some of the compatible mods: Arsil's Programming Skill (for Business/Game Development, Science etc); Comedy Microphone (Music/Film); Kitabalibar's Yoga Mat (Spa Specialist); icarus_allsorts' Jogging Marker (Athletic), ani's Savvier Seller cash register (Business); Tax Collector (Political); Mountain Bike (Athletic); cmomoney's Animation and Pose Players (Film); buzzler's Scribbling Pad (Journalism); and many more. Some of the "missing" EA store content included: Canning Station (Culinary), Toymaking Machine (Business), Glassblowing Workbench (Business), Baker Station (Culinary), Stasis Chamber (Astronomy) Note: NONE of these mods are required and NO code from them has been used, aside from referencing their files while checking if they were installed. You are not required to install anything besides this mod, however, the more things you do have installed, the more options you will have available for you (huge thanks to Battery for providing code snippets making this possible, I could never do it on my own). Note 2: At the moment, Sims will not be using these mods autonomously, you will have to direct them to do so, but autonomy is being worked on. Many ingame objects and interactions have been included where they felt appropriate, with consideration of custom careers. Example of some new ingame interactions included: Various tomb exploration activities (Journalism, recommended for Archeology-type custom careers); Horse Riding (Athletic); Disarming traps (Military); Training pets (Medical, recommended for Veterinary-type custom careers); Critiquing Art (Art Appraiser, requires Avant Guarde trait); Weather Machine (Science); Stealing Candy from Baby (Criminal); and more..."
More info + Download @MTS.














