ADG Episode 31: Megazeux
*The idea of the "Game Creation System" or "GCS" has been around for quite some time, since not everyone has the programming know-how to produce computer software, but you can be good at making games without being good at programming.
Megazeux is quite a bit more in-depth than most GCS programs, which is crazy considering it runs in text mode.*
Given my love of ZZT, you would think an obsession with the more robust Megazeux would have logically been in the cards... but no, for some reason I never really touched it, though it was always readily available to me. Likely, it was because I migrated all my creative endeavors to Maxis' Klik & Play for Windows.


















