new media studies and the new internet cinema
This article is along the same lines as Kristen Daly's Cinema 3.0: The Interactive Image, or perhaps works as a nice accompaniment to that article, where whilst Daly discusses how digital technologies and online spectatorship have changed the form of cinema narrative Chuck Tryon discusses the implications of digital technological changes more generally in terms of processes of production, exhibition and distribution.
This article mainly focuses on how new production technologies have enabled amateur filmmakers, with accessible distribution possibilities such as Youtube, which has reshaped the boundaries between public/private and amateur/professional in terms of film production. He views these changes and implications in light of current scholarly work around the death of the cinema, and at the end of his article asks how these new technological advances can 're-invent' cinema rather than 'destroy' it. Therefore, in some respects Daly's article follows this in showing how new forms of cinema have erupted from these new technologies such as database films and puzzle films, etc.
However, another outcome from this article is not to look at the changing nature of cinema being adapted and changed according to digital technologies, but how new forms of video can be made that are formed according to the affordances of online digital environments. This is more or less where my project sits, where it uses Deleuze's concept of affect along with the affordances of online digital environments to construct a way of making video that is particularly suited to online environments, without losing the 'aura' associated with such forms of viewing.
In fact, Tryon points to some of these changes in terms of experience of film, rather than an explicit focus on the content, where he quotes Catherine Russell noting '...that cinema be redefined less as "as an object but as an experience and mode of perception".' In conjunction with cinema should 'not simply be what we watch, but how we watch and under what conditions.' This is what I see as key to understanding how to make content for online environments and refers heavily to some of Adrian's points about softvideography, where similarly Tryon refers to duration and non-endings as well, however his examples are film based such as 'Behind the Scenes' documentary accompaniments to DVD film releases and director's cuts. Whereas Adrian points to the affordances of a strictly online video environment away from always referring back to the cinema.
In terms of my project, whilst affect is prominent and should be emphasised the most the final component of my exegesis refers to how affect and the slow can be a general condition for interactive video work and this is more or less about seeing how affect adheres to the affordances of online interactive environments. Therefore, this and Kristen Daly's article will fit within this section.
Works cited:
Daly, Kristen. “Cinema 3.0: The Interactive-Image.” Cinema Journal 50.1 (2010) : 81–98. Print.
Miles, Adrian. “Softvideography.” Cybertext Yearbook 2002-2003. Ed. Markku Eskelinen et al. Jyvaskylan: Research Center for Contemporary Culture, 2003. 218–236. . <http://cybertext.hum.jyu.fi/articles/118.pdf>.
Tryon, Chuck. “New Media Studies and the New Internet Cinema.” Post Identity 5.1 (2007) : n. pag. . <http://hdl.handle.net/2027/spo.pid9999.0005.102>.









