Composition Behind Planet Walk
Music and sounds in video games are always evolving. Think about it, it all started back in the glorious chip tune days where we had audio processing units that could render various waveforms (Iām looking at you pulse, square, triangle and sawtooth waves) into beautiful sound synthesis that covers both music and sound effects. Then it evolved into orchestration, both MIDI and a real life orchestra. While chip tune still has its place in video games today, most of the games you see today are recorded with a real orchestra. So when it came down to Planet Walk, I knew orchestration is where I wanted to go.
Iād describe the music as somebody that is wandering through space⦠lonely and longing for something⦠that is until the drum beats come in which transforms it into something else entirely! Youāll notice that thereās three versions of the song - title screen theme without the drum kit, in-game theme with a fast drum beat, game over theme with a slower drum beat, all of these combined create the āvibeā of the game. Initially it was challenging to get the right āvibeā for the game⦠but I felt I achieved it⦠well, after countless hours of frustration longing for an idea for the melody and harmony! Such is the composers life! I used FL Studio as my DAW to produce the music with virtual instruments and synths and I also used Logic X for the sound effects that you hear in-game.
by Ben Shabo.
You can listen to the music tracks on our Sound Cloud:Ā https://soundcloud.com/user-943769924











