⭐️ 200+ quests
⭐️ build mode with bb.moveobjects on by default
⭐️ includes: cat, dog, lizard, goat, bird, sassy child
⭐️ you can drive a car. the car also has a drill. it can also fly. you can fly out of the map save your game first
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Hi! I've been following Snacko for a long while! Your gamedev journey is inspiring
I've been thinking over very carefully how I should plan the jump to fulltime dev myself. When did you decide you were ready to take the leap of faith, and how much of the game was done at that point? How have you been supporting yourself regarding funds during development since then?
first, thank you so much! i'm glad my girldisaster journey was at least helpful for somebody out there!
this is gonna be a bit long so i'll just put a break here;;
when did we go fulltime?
about a year after working on the project purely for fun
we were going to release it as a tiny game for any amount of money just to say we released something
well that didn't happen, obviously lol
when we realized people were legitimately interested in it and got publisher meetings, we decided to scale it up
but then found out it's way too difficult (mentally) to work on a game while working full-time
we had some money saved up, and i just finished college. what better time to absolutely ruin our lives give fulltime dev a try?
our plan was: if our savings dip below about 70% of the total saved, we quit
luckily, we never had to worry about hitting that point because we finalized with a publisher soon after (but we no longer have any savings now so ? lol)
if you don't think you'll need outside help it will be easier on your wallet, but remember that means more time on your end taken away to do things you will be less comfortable with
how much of the game was done at that point?
not a lot. it had basic features: farming, walking, talking to people, placing objects, fishing, etc.
this is what the game looked like around that time (2019 summer/fall)
the problem? they were all not that great or they didn't scale well. since then, the game has evolved and changed a lot that it's almost unrecognizable from a systems standpoint
best examples is schedule system to handle NPC actions, dialogue trees, and cutscenes
i would say only maybe 10% code/asset-wise, but 90% of the concepts and plans were already in place
this is what the game looks like now!
how have we been supporting ourselves?
barely hahahaha.
we got a set amount from our publisher each month. this can vary depending on your contract or if you decide to forgo a publisher
most of it goes towards paying for contract work (vfx, sfx, music, additional programming, etc.)
another portion gets sucked into admin (yearly accountant, lawyer, business operating expenses like licenses)
the rest goes into our living expenses. mortgage, bills, etc.
patreon was anywhere from $300-$600 at our peak, but some of that went back into merch for the higher tiers, so we can just say $400 avg
we got a $10k USD grant from epic games (megagrant, free to apply) in october 2019
our kickstarter was around $40k USD. most of it went to paying composer! (it's worth it trust me)
now that our publisher funding has ended (it's been...5 years wow), we have some personal debt as i made the choice to keep some business cash on hand just in case
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Celebrate the launch of 1.0 with a 25% discount on Steam this week!
📌 Over 200 quests to enjoy
🪴 Flexible build system & tons of furniture
🌨️ Explore the new mines utilizing spells, a drill, and your hovering Kart
🎵 ...and do it all while enjoying a beautiful soundtrack composed by Dale North and Camellia
All packed up and ready to go
Explore the island and its four distinct biomes
Customize your journey by combining different gems for different tool effects - each tool and gem has a unique combination, allowing you to tailor your upgrades to your playstyle
Easily manage your goodies and stamina by utilizing an array of tools and features, from auto-deposit to the Lunchbox for auto stamina restore
Never worry about the size of your rucksack when you're out! Craft from storage and the Overflow Storage lets you keep just the essentials on you
Explore the island and its four distinct biomes
Customize your journey by combining different gems for different tool effects - each tool and gem has a unique combination, allowing you to tailor your upgrades to your playstyle
Easily manage your goodies and stamina by utilizing an array of tools and features, from auto-deposit to the Lunchbox for auto stamina restore
Never worry about the size of your rucksack when you're out! Craft from storage and the Overflow Storage lets you keep just the essentials on you
Meet someone new
Invite shopkeepers and villagers based on personality, or work hard and build housing for everyone! With 26 characters of varying personalities (and species) to get to know, you're bound to find someone who clicks with you
Experience romance with 21 characters with no restrictions
Learn more about each character through quests, dialogue, and cutscenes
Get comfortable with these quality-of-life features
Running out of time? After a long day out, simply use the Go Home button or camp outside with a Sleeping Box
You can purchase items from shops when the shopkeeper is off duty - they trust you!
Pick between built in World Themes such as low contrast or dark mode, complete with a dark mode UI and a slider to change the strength
Build up your dream life
A flexible build mode means you get to decorate how you like
Snap to grid, free rotate, undo and redo, float items, dye objects, no building restrictions, and a search box in your catalog for over 300 items to place
Utilize Screenshot Mode and undo/redo to record your own build timelapses
Nudging objects while in Lock mode gives you finer control for decorating your surfaces with clutter... Or get creative and combine objects together
Expand your house, change the wallpaper and floors, and dye each wall a different color!
Meowllo, everyone!
Some of you may have noticed the Mines 0.9.6 update has been taking us a while.
Due to life circumstances, it's been very difficult for us emotionally and financially to work on the game.
We are doing our best to get back on track and spend more time on finishing this update and wrapping up the rest of our updates planned for 1.0
Generally, I don't like asking for help! But if you'd like to support Snacko moving forward, here are some things that will mean a lot to us and help us in developing the game to 1.0 and beyond:
Wishlist on Steam: if you aren't ready to dive into Snacko yet, wishlisting will help us at launch with Steam's algorithm~
Leave a review: if you've already played, please leave us a review! Reviews are very important for smaller games on Steam for visibility and helping the platform as well as other players put us in front of more eyeballs
Talk about us: just mentioning us when someone is looking for a new game to try or reposting our social media posts is super helpful! Remember, we have a free demo, so everyone can always try before they buy
Support us on Ko-fi: all the money we obtain from Ko-fi we use to sustain the development. Because of different factors, game sales are not enough to sustain our full-time development of the game. One-time contributions or monthly ongoing contributions are all helpful, no matter how small the amount
Thank you for your ongoing support and understanding~
Please look forward to the mines!