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Recently I've purchased this obscure RPG game on Steam called One Way Heroics. It's a turn-based rogue-like randomly-generated dungeon-crawling RPG thingy. Something like mixing Subway Surfer with old school Final Fantasy and a dash of Disgaea. It's cheap, it's light on the system, and most of all it's fun!
The musics are absolutely divine, seeing that this game was developed by SmokingWOLF, an indie game company in Japan, who built a specialized game engine just for this game. This here is the Main Menu Theme, or Yggdrasil. This music and menu alone set the tone of the game in general.
Title: Yggdrasil (midgard version)
Artist: watch
Circle: Windsphere
website: (xxx)
So yeah, You can buy this game for $3.49 in Steam, or $1.99 in Playism, if you have an account there. Give it a go :3
What's most astonishing about One Way Heroics is how much I enjoy it considering it's one of my least-favorite genres: the Roguelike. Based on Rogue, an ancient (1980) ASCII-based computer game, Roguelikes all share some basic features: random or procedurally-generated worlds (so that no two games are the same), acquisition of powers and experience in an RPG style, often brutal difficulty, and built-in time limits that constantly push you along. If you do a lot of PC gaming, then you may be familiar with FTL (Faster Than Light) which is a spaceship-based Roguelike, and one of the more popular recent entries in the field. Although I had fun with FTL, it eventually drove me away with the same problems I find in every Roguelike: unfairness at the whim of the dice (a bad random world would make your life miserable very early on) and a lack of permanence (anything you accomplished in one playthrough was lost as soon as you started a new game.)
One Way Heroics manages to topple both of these problems, and does so in a crisp, old-school package. Every time you play a game of One Way Heroics, you travel through one of over 200 trillion different "dimensions" - procedurally generated worlds. You control which dimension you enter, so in addition to tackling a random world, you can re-play the same world over and over again until you master it if desired--and you can provide the eight-digit dimension code to others and share the experience with them. Every day, three dimensions are singled out by the main server and given special rules or restrictions, allowing the public to tackle the same challenges independently. If you choose to play in "online" mode, you can see occasional status updates from others in the same realm and even might run into the spirit of a fallen character, but you're otherwise on your own to save the world.
What really hooked me, though, was the metagame. After every attempt to save the world--failed or successful--your character is rewarded with "hero points" based on performance. These can be used to unlock perks (equippable abilities to make your characters stronger in future playthroughs), new classes (all of which can also be unlocked by performing certain actions in-game) and the "dimensional vault" which allows you to carry cool items from one playthrough into the next and beyond. Weapons and armor have durability that eventually wears out and repairing them is extremely difficult, so nothing lasts forever, but it gives you a sense of progress. Until you've unlocked everything, there's no such thing as a wasted play.
One Way Heroics isn't for everyone. Those used to leisurely RPG exploration may find the forced progression stressful (it is at least turn-based--don't be fooled by the developer's own videos that make it look more rushed and real-time), or may decide that there's not enough "meat" in the item and game mechanics. But the game only costs $2. I spent almost seven hours and eight playthroughs just get the skill and equipment to beat the easiest mode of the game (in dimension OAEBLQUJ, for those interested); so as far as I'm concerned, I already got more than my money's worth and have only scratched the surface of things. It's rare to find a dirt-cheap game that delivers just the kind of experience I'm looking for without even a hint of microtransactions or DLC in the future. If all this sounds interesting to you but you're a Steam fanatic, the game has been Greenlit for Steam release and SmokingWOLF has said that purchasers from Playism will get Steam keys once the game is released there.