I've shifted my focus into three significantly different projects in the past three months, trying to figure out what's more core to myself and what'll impart more meaning to more people as my life falls out from under me. My endless rambling overthinking apply to my organizational notes too, of course, and a little mystique-coated insight into such might be of some interest and some compensation for my ever-limited output means. All of these projects are revivals in some fashion or another...
The first project was to revive some old level drafts of mine in smbx, which provides endlessly more custom control than romhacks and The Makers have. It's an enrichening experience to just try to make evocative levels and fangames have few asset concerns, but it turns out memory address manipulation and poorly-documented lua are miserable places to work in. Also, I intended to make easier levels as a lead-in to my initial harder level-set, but it was despiriting for initial testers to find them just as difficult. Perhaps I'll just release some half-broken draft eventually?
The second project was to return to the terrible demons of my youth, and to do final work in something already-soldified that gives immediate results: the old iconic roguelike-devspace I was tempered in. There have always been significant structural issues to many of the branches present in it, and I have had plans within plans for years to address such, but the sheer scope of such fix-ups made my righteous fury fizzle out and made my "ignore literally all player / dev comments as I make this world better" approach an unenticing prospect. Still, I've got 4k words just for commit essays for the above- maybe at some point I'll flex my unseen puppetering and level chops when that accursed toxic mess goes from half-dead to fully dead.
The third project is to follow up on prior mod work and my old smt esoterica projects, as well as my constant assertions of for some touhou deckbuilder roguelike It's going to look rather divorced from most touhou fangames in both aesthetic and what means I can pull together by myself, but I've given myself a number of very specific numbering rules for content and it's a good medium for all this endless disorganized prose.














