Glitch Man, fully equipped with Hard Knuckle, is raring to perform one of his favorite game-breaking bugs in Mega Man II... but Magnet Man isn't having it.

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Glitch Man, fully equipped with Hard Knuckle, is raring to perform one of his favorite game-breaking bugs in Mega Man II... but Magnet Man isn't having it.

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Back in August of last year, I made a post showcasing a sprite piece unlike any other one I'd shown before on this blog— a sixteen-bit rendition of Shovel Knight, sprited in the style of Mega Man 7 on the SNES!
I've only ever attempted to sprite in MM7's style a few times before (The linked post above being the most recent example), and from having a whole year of sprite expertise under my belt between said post and now, I figured it was time for me to try spriting something else in a SNES style... but just like last time, it was a little tough to decide on a subject.
Sure, I had chosen Shovel Knight previously, and would have been more than content with spriting somebody else from the Shovel Knight franchise (King Knight, perhaps), though this time, I wanted to chose a Mega Man character, one that would look plenty cool in Mega Man 7's style...
... so why not choose one of my own?
Thus, everybody's favorite guru of glitches was quick to receive a visual upgrade, and I am very much pleased with what I was able to come up with!
(Check under the cut for the usual Star Insight, Glitch Man's spriting process and a little bonus!)