Cropped Screenshots from May 1st Gameplay Reveal
Borderlands 3 Zane Skills
seen from Canada
seen from United States

seen from Malaysia

seen from Malaysia
seen from Japan

seen from Malaysia
seen from United Kingdom
seen from United States

seen from Malaysia
seen from Yemen

seen from Brunei
seen from China

seen from India

seen from Germany
seen from Indonesia

seen from Brunei

seen from South Korea

seen from Brunei

seen from Malaysia

seen from United States
Cropped Screenshots from May 1st Gameplay Reveal
Borderlands 3 Zane Skills

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Not been lazy, just messing around with lots of little things. Skill Tree UI is mostly sorted out, except for drag-drop for setting them into your active skill slots and ugly tooltips.
Gave passive skills slightly different style, so you can tell which are active and not.
Applications in Theoretical Computer Science: Skill Trees
We see above the skill tree for the game Path of Exile. The Problem that we are posed with is such. Given the Skill Tree above, what is the best path/nodes for maximum game play.
Problem: The Skill Tree Problem
Input: Given a Skill Tree in the form of a graph G and k, the number of nodes you are allowed to select.
Output: Find the most OP Path.
This is rather simple for say a game like Borderlands
Players are restricted by their level and have the option on building out three separate trees (although since they are all connected to a root node, it's basically one tree).
However, we see that this can scale up dramatically, as is the case of Path of Exile. In fact, the Skill Tree Problem is probably NP Complete since this can probably be reduced to the infamous Traveling Salesman Problem (Will attempt to prove this some other time or leave as an exercise to the reader =P)
How to Solve: NP complete problems are in the set of NP problems and the set of NP hard problems and are therefore difficult to solve.
In fact, NP stands for Non-deterministic Polynomial meaning this problem can be solved by a Non-deterministic Turing Machine in Polynomial Time. Usually, we approximate NP Complete problems through the use of dynamic programming and greedy algorithms. For practicality these approximations suffice.
We can verify a solution for an NP complete problem in polynomial time. (In the realm of Theoretical CS, if you can do anything in polynomial time, it's good). So, we can also use randomized algorithms to solve for the best Skill Tree and then verify it. Thus, I challenge you to randomize your Path of Exile Skill Tree and see how it goes.