Welcome to another Developer Discovery! Â This time Matt Hendrickson (aka L0g41n, or âMister 10-G-41Nâ) provides us with some more information about himself - this time with a role-playing bent. Without further ado...
What was your first experience with a roleplaying game?
Iâm a second-generation gamer, which means that my first experiences around a table were at my family dinner table, with my brothers and my dad. My dad would put an adventure together, and we would make characters and play through the dungeon. My dad described the dungeons with details that I never had imagined- dust filtering through light, roots growing out of the roof of the cave, horrible monsters and devious traps. I was hooked on RPGs from a very early age, and Iâve been playing and teaching people games ever since.
What brought you to Shadowrun?
Teaching people games has always been fun for me. You take someone, introduce them to new stories, and let them loose with their imaginations, and they can do amazing things. One of the people that I tried to teach games to was my friend Will. Willâs mom was not a fan of Dungeons and Dragons, so when he asked to go to the game store to buy some books, she agreed- and when they got there, she made him promise that he wouldnât buy and D&D books- Iâve talked about that before. When I came over that night, he told me all about it, and showed me the books that he had gotten- one had three people attacking an ATM*, the other had a sleek car across the front**. The title was âShadowrun.â
I had grown up with dusty old 1st edition D&D books, but these books had sleek layouts, designed like catalogues in magazines, with hackers commenting on individual story threads or âtelling the truth behind the lies.â We played on and off for a year or so, but Will got moved to another school and we stopped gaming together.
Now comes my second introduction. My parents bought my older brother a copy of a game called DMZ***, which was a board game version of Shadowrun. In it were complicated rules for movement and firing, but there were also incredible set pieces, artwork, and beautiful maps. We continued to play that for many years, making up our own stories. My brother was our GM, and we did that for a lot of years until he graduated high school and moved on to other things.
*(Shadowrun First Edition); **(Rigger Black Book), ***(Downtown Militarized Zone)
What is your favorite Shadowrun story?
My favorite Shadowrun story is Super Tuesday. Shadowrun was a âliving world,â and had constantly developing storylines. There was a presidential election in the UCAS (United Canadian and American States), and an election scandal, which ended with the disgraced president was removed from office. Congress decides to run a short election season, culminating in a vote the following November called Super Tuesday! Now, the characters enter the game and start playing against the different politicians, working for this group or against that one. Thereâs even a dragon (Vote Dunkelzhan!) running for president! Now, the runners get to move the campaigns around, and thereâs a running ticker that lists everyoneâs poll numbers decided by what the runners do. At the back of the book, there was a small tear-out card that was addressed and you could send in. Only, instead of subscribing for a mailing list, this card was asking how the story went, and who won the election. Iâm proud to say that I voted for Dunkelzahn, and he won the election! I had never been able to participate in a game at that level- no one outside of our group cared about my D&D stories, not even the really good ones, and certainly no one at the company that made the game wanted to hear about it. But here were these guys, making games, and letting us decide the fate of the world!
What is your RPG horror story (we all have one)?
My first attempt to run Shadowrun will be the horror story that I share with you today. Iâve been gaming for a lot of years at a lot of different tables, and Iâve seen some terrible things. This one is unique, in that itâs mostly my fault. This is the story of Club Nefertiti.
My brother had moved away, and our group was left without a GM. While we played D&D on a regular basis, I had a hard time convincing anyone to learn Shadowrun- but I finally wore them down and got a couple of them to try it! I explained about the world, and a world of criminals and high technology seemed to interest them. David and Nick were my test players, and they decided to be hitmen working for the mob. Since we had the DMZ maps, I pulled one out, and read the name: Club Nefertiti. Itâs a club in the Renraku Arcology, and had a level of the mall as well as the layout of the club itself. While Dave and Nick finished making characters, I dreamt up a scenario- these hit men were doing a favor for a mob boss, looking to move up the ranks. A corporate suit thought he could ignore the mobâs wishes, so your boss wanted you to make an example of him while he went out in public to watch his girlfriend perform. While she was on stage at the Club, our âheroesâ were assigned to take out the suit loud and messy.
Now, my players were regular D&D players, and perhaps not used to the high lethality of a game like Shadowrun. Or perhaps I did not prepare them sufficiently for the dangers of the world. They entered the club, surprised that security would dare to stop them, and managing to sneak in a few weapons (instead of their full arsenal), they wandered the club until they saw their target. There he was, watching his girlfriend on stage, surrounded by bodyguards. They covertly readied weapons, and in a break between songs, they shouted a greeting from their boss and let lead fly. The bodyguards tried to save the suit, but our hitmen were victorious- more or less. Shooting in a crowded club caused a panic, with the crowd rushing out while security for the place tried to rush in; this resulted in a screaming, thrashing body of pain. It also gave our button men a few seconds to get away- only they were still exchanging fire with the bodyguards. As security arrived, and the panicked crowd hit the floor of the mall and set off security alarms there, things went from bad to worse. Backup arrived, and one of our hitmen made use of a small window for the bar. Unfortunately, this left his companion catching a hail of lead. Leaving his companion for dead, our remaining hitman made a break for the door and was caught between the security for the club and the fearsome weapons of the Renraku Red Samurai. Pretty much everyone died.
Because they both died, neither one of them wanted to play Shadowrun with me anymore. It wasnât until my brother moved back that they tried the game again (and loved it), but I almost killed my Shadowrun group before we ever started!