Just because you’re using what’s essentially an 800BP character to finish mopping up a ‘practice’ run against newbies...doesn't mean she’s going to actually win.
Damn troll took a full on sniper shot to the back and still kept running! XD
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Just because you’re using what’s essentially an 800BP character to finish mopping up a ‘practice’ run against newbies...doesn't mean she’s going to actually win.
Damn troll took a full on sniper shot to the back and still kept running! XD

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Leans head on desk.
Its 4:30am.
And I've Just finished creating a character for a game of SR4th
...I started you at midnight.
Why have you taken me 4 and a half hours? You used to take me so much less time...
*Goes to bed*
I was contemplating, randomly, what it would take for a mage to mess with Zurich Orbital. It’s in space, so it’s not exactly concealed, and magic can target anything you can see; so in theory a mage with a telescope can do fun stuff.
Spells and various magic effects act at Force-12 when entering or acting beyond Earth’s manasphere. Therefore, you need to cast a spell of at least Force 13+ to actually do anything. However, anything you can see is going to be all highly advanced, and the core rules necessitate four or more hits on your spell to overcome object resistance (I don’t use Anniversary Edition). Because a spell’s Force also determines how many hits a spell can even have, this means we’re talking at least Force 16+ to slap things around with magic.
I have a house-rule that the biggest magical effect, Sorcery & Conjuring both, is capped at Force (Magic+5) rather than the official (Magic*2). This is one of the situations where I’m glad I chose to do so. With core rules, a PC who’s initiated two or three times should be capable; and while PCs are tough and highly skilled, they’re not unique and that’s a comparative low bar to threaten space stations. My house-rule raises the bar to Magic 11+, which makes the effort required to demand a seat at the Legion of Doom look more appropriate.