We have switched from using ZeroTier to TailScale, increasing maximum player count and giving us additional security features. More detailed update notes under the cut.
⚠️ ZeroTier login is now completely deprecated, and you will need to reconnect to the server through TailScale.
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Switching from ZeroTier to TailScale: Port forwarding is scary. I'm not smart enough to know how to do it safely. ZeroTier sadly doesn't let you control the flow of traffic with the free tier. TailScale does. It also increases the maximum player count from a whopping 10 to, get this, 50. That's right, we can fit 50 of you assholes in here now. Connecting to the server has changed, and the website has been updated to reflect that already.
Enhanced Security: A byproduct of switching from ZeroTier to Tailscale is more control over what you assholes (all 50 of you now) do on my network. I've locked it down so you can only access the port the server is running through and absolutely nothing else.
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Monolith is a passion project developed solely by me (@fireblux). It's an RPG made in RPG Maker MV that combines all my favourite tropes and motifs into one game.
The story follows the two protagonists Elovia and Yurasa as they make their way through a futuristic Britain, now inhabited by other mutated people and creatures.
It features completely original graphics and music, and best of all - it's free to download!
Interested in trying the game out? Follow the link down below to play the latest demo! (Windows only)
(Warning, the game contains themes of mental health, gore and loud noises / flashing lights.)
What's new:
New and improved tutorial system, covering everything from statuses to battles to skill switching!
Updated sprites, music, cutsc
If you're interested in keeping up with the development of the game and/or wanna say hi, feel free to join the discord server! Invite links will be available for short periods of time - check the #serverupdates tag to see if new invites are open right now!
We’re changing the decorative buildings and pathways around spawn. Stay tuned for the specifics once they’re ready, or come in game to see the work in progress! Are there any more resources you would like to see around spawn?