FINAL PROJECT TOGETHER WITH VIDEO âour new fingerprintâ

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FINAL PROJECT TOGETHER WITH VIDEO âour new fingerprintâ

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RESEARCH AND INSPIRATION:
HIROSHI SUGIMOTO:
Theatres
In 1978, Sugimoto's Theatres series involved photographing old American movie palaces and drive-ins with a folding 4x5 camera and tripod, opening his camera shutter and exposing the film for the duration of the entire feature-length movie, the film projector providing the sole lighting. The luminescent screen in the centre of the composition, the architectural details and the seats of the theatre are the only subjects that register owing to the long exposure of each photograph, while the unique lighting gives the works a surreal look, as a part of Sugimoto's attempt to reveal time in photography.
MY VIEW:
I took Hiroshi's work to explore how we are entertained by going and watching a new released movie at the cinema. When you break it down to its core, we are basically going and watching a screen for around 2 hours. We are fixated on technology and find it as a way of entertainment.
I believe Hiroshi is capturing the idea that we are wasting our precious time away by watching a screen. And the way he portrays this is by using a long exposure shot that displays a blank screen but in actual fact has captured the entire film.
Therefore the concept behind it is that we are watching nothing. We take nothing good from it. its only a way of entertaining us for a short period of time and nothing more.
And therefore is making the audience question why they are wasting so much time on technology that separates them entirely from human interaction.Â
CONCEPT STATEMENT:
My project explores and questions the negative relationship between humans and technology, how it will effect the human race in the future and how we are ultimately becoming technological zombies who are destroying our own personal, interactive and communicational skills for a tiny electronic device that is nothing but a materialistic object in our life. My main aim for my final project was to force the viewer to address their own negative contribution with technology and awaken them to realise that we as individuals play a major role in this disturbing decline of physical human interaction. Through research and experimentation I explored into the ideas of how humans are starting to solely focus on whether they are getting enough likes on Instagram or if they are posting the right statuses or images up on Facebook and not taking time to develop and strength our skills to interact with other human beings. We as humans are basically shutting ourselves off from each other and becoming highly involved with technology and if we are not willing to stand up and take action for this, the path we are steering for ourselves is a very haunting and miserable image.
My project originally generated from the question of âThe question of what constitutes the âhumanâ is an enduring one. What are the limits (physical, social, political, cultural, legal, etc.) of a human subject? In our contemporary moment, what is the relationship between the human subject and non-human agencies and technologies?â. I viewed this to be challenging the broad question of if the human race is actually developing a âbetter worldâ with technology or are we slowly developing a technological dystopia. I therefore questioned if we as humans will benefit by halting the rapidly development of technology and stay where we are right now in present time.
My final project âBlurring Existenceâ seeks to explore the idea of how we are limiting ourselves as humans both physically and mentally because we are so fixated on desiring a perfect human for all the wrong reason. In our modern world we see the âperfectâ individual as someone who is faster, smarter, stronger but we only see this happening if we use technology to get there. This technological human being we vision is weakening our abilities and by solely believing we will only be able to achieve this goal through the merge of the human and robot is a very depressing one. I conducted a survey that gathered some very disturbing information, I asked the question âhave you ever hid behind your phone/computer/ipad or some other form of technology to avoid talking or interacting with otherâ and 76% of people said yes. And then I asks if âafter taking this survey, would you decrease your usage of technologyâ and 80% said no. This was very interesting because it displays that people are willing to admit to using technology in a bad way but then not wanting to change into a more positive relationship with technology.
 My first experiment was influenced by the first weekly topic, desire. I looked at the connection between desire and technology and from there I explored how we are all so wrapped up on being popular and noticed on social media that we are distorting and manipulating our own identity. As a result people start to view us different and develop a clouded, false judgment of whom we truly are. From this concept I played around with the image of the apple âcloudâ and how our minds are clouded through this false image we create of ourselves on the Internet. I juxtaposed with the pun of the apple âcloudâ against the seriousness of this negative relationship we are in with technology and from this I saw this idea of loosing our real identity as an opportunity to dig deeper. I saw the human fingerprint as one of the main symbols that represent everyoneâs individual identity. Therefore my final video, âBlurring Existenceâ and artwork, âour new fingerprintâ expresses how our relationship with technology is making our true identity as a person disappear through the false image we create for ourselves on social media and how we as humans are slowly merging with technology and loosing our whole human identity.
BIBLIOGRAPHY
 1: YouTube, (2014). Look Up. [online] Available at: http://youtu.be/Z7dLU6fk9QY [Accessed 13 Sep. 2014].
 2: wonderful, s. (2014). OMOTE / REAL-TIME FACE TRACKING & PROJECTION MAPPING. [online] Vimeo. Available at: http://vimeo.com/103425574 [Accessed 13 Sep. 2014].
3: BrandSynario, (2014). Human or Robots? Japan Has Created Shockingly Human-Like Robots. [online] Available at: http://www.brandsynario.com/news/human-or-robots-japan-has-created-shockingly-humanlike-robots [Accessed 13 Sep. 2014].
 4: Sugimotohiroshi.com, (2014). Hiroshi Sugimoto. [online] Available at: http://www.sugimotohiroshi.com [Accessed 13 Sep. 2014].
 5: NewsComAu, (2014). Zilla van den Born faked Asia trip on Facebook while still in her Amsterdam flat. [online] Available at: http://www.news.com.au/technology/online/zilla-van-den-born-faked-asia-trip-on-facebook-while-still-in-her-amsterdam-flat/story-fnjwnhzf-1227056360228 [Accessed 13 Sep. 2014].
THE friends and family of a Dutch student watched with envy on Facebook as she posted pictures of her South East Asia adventure.
RESEARCH
EXPERIMENTS IN CLASS: WEEK 7: VALUE:
- In class this week we explored the topic of value and asked the questions of what is value and how do we judge how valuable art and design is.Â
- using the university and immediate surrounding area as your site, work in groups to produce a series of mini experiments that capture the value of the build and social environment of cofa
- With this experiment i focused on values from the question i am investigating for assignment 2. and this is the topic of technology.
- Therefore i made a mind map and explored what kind of technology was based around campus. and i started looking into tangible and intangible values of technology.
- WIFI become the one of the most interesting and demanding issue. It is intangible but even though we can't physically see it, it is role is one of the most important. COFA staff and students rely significantly on the wifi to work.Â

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EXPERIMENTS IN CLASS:
WEEK 6: CONTEXT AND TIME:
- OPTION TWO: FINDING AND LOCATING YOUR DESIRES VIA EXISTING PRECEDENTSÂ
- Use sticky-notes - on each note - write down a single example of an actual art/design/media object or experience. Make sure
- Â list the name of an actual object/artwork/design - something you have experienced directly - or vicariously via the media
- Pick five of your favourite objects/experiences - and analyse each example using the table below. Enter descriptions into each.
My mind map starts to branch of the negative expectations of the relationship and merge of humans and technology: - Some negative side effects from technology for humans are
1 - Decrease of jobs; robots are replacing jobs for humans because it is ultimately cheaper.
2 - Lack of Physical InteractivityÂ
3 - Decline of writing and communication skills.
EXPERIMENTATION: CONTEXT AND TIME:
- I am focusing on time of the future in these experiments. After researching and being influenced by omote/real-time face tracking and projection mapping: the collaboration between japanese media artist, Nobumichi Asai and makeup artist Hiroto Kuwahara. And also drawing influence from Japanese robotic expert Hiroshi Ishguro and his overly realistic human like robots my experiments are questioning:
- the everyday norm of the future: where the physically looks and expectations of robots will be identical to humans. I therefore play around with the idea that we will only be able to determine who is a robot and who is human by looking at the inner core structure of the individual.Â