Content Creation #1: Making BoM Objects
This simple tutorial will tell you how to turn any modifiable object into a Bakes on Mesh enabled object. The imagery here is taken on Firestorm, but the process is extremely similar on other viewers.
Rezz the object onto the ground. Right click and "edit" the object. Locate the "texture" tab in the edit window that comes up, and click it. In this tab, locate the "texture" box and click it. In this secondary texture window, locate the bubble next to "Bake" and click it. In the dropdown that comes up, select the BoM section you would like the object to use. Click OK. Your object should turn red. This is what we want!
Pick up the object and attach it to yourself. Make sure you are wearing a system layer that uses the BoM texture you put on the object, and are not wearing any alphas that cover that area. It should work now! Just like any BoM attachment, the textures on your new object should update as you swap layers.
You can use different textures and BoM sections on any face of the object, if you would like. You don't need to just use one for the entire object. As an added bonus, here's a pic of the awful cube-head I made while taking the above screenshot.
DISCLAIMER: Enabling BoM does not force your BoM layers to properly map around the object. The textures on your BoM layers will need to use the same UV map as the object you've created. There's a reason the head texture above looks so strange and warped. The cube does not have the same UV as my EvoX head textures. That's also why Catwa skins don't look right on EvoX heads, for example. If you are making your own BoM objects, you will also need to know how to make your own textures for those objects, or already have textures you want to use for those objects.










