RPG MAKER TRICKS #5 - SCRIPT CALLS
Again, this is another call-out/PSA. Props to the RMRK Community. Source is down below.
I’m also keeping this short. Hence, no read more/s.
Anyway, when you start out with RPG Maker, you’d gradually notice a thing called “Script Calls” when you’re editing events. This is by far the only advanced event command considering you’re going to use the engine’s language as your arsenal. And that is with consequences called logic/syntax/runtime errors.
That said, since again, this is also another call-out so I’d just add the link to it.
RPG Maker VX ACE Script Call Compilation
I can’t find any RPG Maker XP/VX stuff. Well, considering that you already know that compilations exist, search it yourself.
OR fiddle with the engine.
As what my math teacher said:
“Practice makes better, not perfect. Perfect is an endpoint; be better than perfect.”














