In the sea of tutorials called "How to draw X" where X can be very specific thing such as "gems" or "produce", it's nice to see the other end of the spectrum where you go as bold as explaining how to draw "anything".
What is great about Saultoons' tutorial How To Draw Anything... is that it highlights an important point: you don't need a specific tutorial to figure out how to draw something. If you know your basic elements of art (line, shape, form, space) and the fundamentals deriving from them (perspective, anatomy), you can indeed draw anything, especially with a reference to know the subject's 3D shape and materials.
(Also, don't get me wrong, Saint11 and Slynyrd have done plenty of tutorials explaining fundamentals and overarching concepts, so it took them a while before they came down to the nitty-gritty of individual subjects. Plus, it's nice to see how they apply their techniques to specific examples. It's nice to have the whole range covered.)













