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More concepts for that game idea! I'm calling it 'Safe Arbor' for now even though my partner doesn't like that name shhh.
The top picture was what we wanted the creatures that come out at night looking like, and why you DO NOT WANT TO STICK AROUND AT NIGHT. It was actually interesting to concept them. My partner requested SPECIFICALLY that they never actually be revealed, as in the... theoretical game idea, the point you start seeing them well defined is the point they murder you from behind and drag you off into the darkness. They're called 'laughing wolves' for now, and the noise they make is inspired totally by this (credit to dwarf fortress' soundsense).
The second picture was a concept for how we want the camera in the game to work? I actually need to adjust her so she's more centralized, so the player still feels they're moving 'forward.' But it's basic look-and-feel.
The third picture was uh... so I keep asking Nick if I can design stuff that I see in my nightmares for any 'bosses' (as they are prolific, vivid, and generally feature me getting killed) and one of my reoccuring themes is a meat-eating deer. so uh. yep.