It's no secret that Riot Games, specifically the corporate entities at the top, have been horrible about the handling of their own IP and fictional universe. Since the Great Retcon that happened nearly a decade ago, myself and other creatives in the League community have taken it upon ourselves to do what they seemingly refuse to.
TBSkyen, Nickyboi and other such creators have put to voice our issues perfectly: that for a company as massively successful as Riot Games, it is difficult to fathom how and why they cannot do in the course of ten years what independent, passionate fans can do in their spare time. I have gone out of my why to create new backstories for characters that have no place in the current lore out of spite. Artists have redesigned Champions whose visuals are woefully behind. And to top it all off, Riot clearly has no consistent vision for where they even want to take things.
Right now they're allegedly trying to make sure the game universe fits with Arcane: something that fundamentally does not and cannot work due to the variety of discrepancies between both properties. They discontinued Riot Forge because they weren't able to instantly dominate the indie market with like four games (big surprise) and actively butcher existing characters and lore for the sake of selling skins.
And that's what it ultimately boils down to. The higher-ups do not care about the world of Runeterra, at least not as much as the Esports scene and the shills who will spend ungodly amounts of money on cosmetics. They leave characters and storylines to rot for years on end unless they're marketable or profitable enough to bother with. Even then, it feels like they can never truly stay consistent.
Perhaps this arrogant of me to say, but as far as I'm concerned, the world of Runeterra belongs to us: the fans who are dedicated enough to remain passionate about a world Riot has no interest in. This is by no means a knock against the artists and writers that Riot employs... But the corporate entity holding this world hostage has, in my opinion, no real right to call themselves the owners of these stories and characters that they intentionally leave neglected and abandoned.
Ever since the Rise of the Sentinels event, I have been forging my OWN canon out of a mix of passion and spite. I know not everyone agrees with all the changes I've made, and that's fine. As far as I'm concerned, those people are more than free to develop their own versions of the lore. The point is that, as things stand, I genuinely don't know if Riot's version is ever truly going to be complete. Even then, there are aspects of the existing canon that I just don't like for some reason or another.
Below is what I call the Gold Continuity: a summary of my alterations to the League mythos or headcanons that I've created to fill in the gaps that Riot left behind. So, without further ado...
Regions and Plotpoints
Yordles
-Yordles have indefinite lifespans, but they are NOT immortal. They can be killed and harmed.
-Yordles survive by adapting to their surroundings. A yordle who spends enough time among other races will eventually come to mimic their behaviors.
-Yordles are not cryptids, nor do they have glamour, but they are rarer in some regions than others.
Vastaya
-Vastaya are chimeric beings that resulted in humans mingling with an ancient race of shapeshifters called the Vastaya-Sharei. They are not immortal, nor can they shapeshift (except for the Oovikat), but they do have slightly longer lifespans than humans.
The Shadow Isles
-The Ruination happened because League's equivalent of Pandora's Box (which would later become Thresh's lantern) was opened and unleashed centuries' worth of evil energy to corrupt the Isles.
-The Black Mist is the accumulation of negativity in a person's soul, while the Hallowed Mist is positivity.
-Relicstone, AKA Lightstone, can be used to harness the positivity or negativity in a person's soul. It emits a golden yellow or ghastly green glow depending on the emotion fueling it.
-The Sentinels of Light were originally an order that used Lightstone weapons to combat malevolent spirits and criminals on the Blessed Isles. Members of this order fled with a supply of Lightstone in tow and remade themselves into an organization devoted to fighting the Black Mist.
-The Ruination did not happen all at once; rather, it took several hours for the Black Mist to completely corrupt the Isles. This allowed some Sentinels time to trap Viego in the vaults of Helia.
-The Harrowing is a period of time in which Viego's seal weakens and his power is able to freely extend across Runeterra.
The Darkin
-The Darkin are ancient, demonic weapons of unknown origin that corrupt the minds and bodies of their wielders.
-The Darkin harbor a deep hatred towards the Celestial gods of Targon for unknown reasons.
-Aatrox, the strongest of the Darkin, aims to lead his kin in a war that will destroy Targon.
Targon
-The Celestial gods of Targon are, in fact, powerful cosmic spirits that have become the embodiment of mortal beliefs regarding the workings of the universe.
-Targon once boasted a polytheistic religion that worshiped and respected all the Aspects. However, sects and cults devoted to individual gods rose up over time, dividing Targon's people.
-Aspects bond with mortal vessels to better enact their wills upon Runeterra, offering power and extended life in exchange for servitude. An Aspect can, however, completely overtake their mortal host and transform them if the host's will isn't strong enough.
-The death of an Aspect doesn't necessarily cause the destruction of celestial bodies, but it does have an impact on Runeterra itself; if an Aspect is killed, then its corresponding stars or moons will no longer be visible to the people of Runeterra.
-Aurelion Sol was once revered by a cult of dragon-worshipers on Mount Targon. They offered him praise and gifts whenever he deigned to descend upon their home. The god of war, Pantheon, saw the potential in Aurelion Sol as a weapon and enacted a scheme to enslave him. Aurelion's followers were tricked into forging a giant crown that bound him to Pantheon's will. Thus, the war god could call on the Star Forger as a weapon whenever he pleased.
-The Solari and Lunari once fought together to defend Runeterra from the Void. However, when the Lunari began to meddle with Void powers in an attempt to better understand this, they were deemed heretics. Though the reasons why have been lost, many sun-worshipers still regard the cult of the moon as heresy.
Shurima
-The Ascended waged war on each other after the empire's fall because of the power vacuum that Xerath created. This resulted in a period known as the Godly War.
-The entirety of the Ascended Host (save for Nasus and Renekton) died during Twilight of the Gods.
Characters
Twitch
Twitch was a rat captured and experimented on by human scientists. He was injected with an experimental drug meant to bolster his physical and mental abilities. After a time, the mutated rat escaped confinement and fled to the sewers. There, he began to build his own personal kingdom amidst the filth and refuge, ambushing anyone foolish enough to enter his territory without permission. Twitch hopes to one day overthrow the surface dwellers and claim revenge on them.
Kog'Maw
Kog'Maw is a doomsday weapon created by the Void. He builds energy within himself by consuming things, and releases that energy in a violent explosion when his body takes severe damage. Kog'Maw's purpose is to build enough energy that he can one day tear apart reality itself in a violent explosion, creating an opening for the Void to invade Runeterra once more.
Shaco
Shaco is a Demon of Delirium, who drives people mad with his twisted games. He appears before the sad and depressed to lure them in with his playful antics, only to leave them surrounded by bodies and covered in blood. Those who fall under Shaco's spell are completely unaware of the atrocities they commit until the Demon Jester has left their side.
Corki
Corki is the leader of a the Screaming Yipsnakes, who defend Bandle City from airborn threats. He pilots a special flying machine that he co-developed with Professor Heimerdinger in Piltover. Corki has grown a touch senile in recent years, but remains as skilled and devoted to his cause as ever.
Shyvana
Shyvana is the last descendant of an ancient tribe of dragon-worshipers from the Kumungu Jungle. Long ago, this tribe made offerings to element dragons in exchange for their blood; by consuming dragon blood, these people were able to become half-dragons. However, the dragon Yvva saw this as an affront, and single-handedly brought an end to the entire tribe... Or so she thought. Shyvana alone survived the onslaught and spent years wandering the world. Eventually, she arrived in Demacia, where she would unite with Prince Jarvan IV to bring an end to her tribe's killer.
Akshan
Akshan is a Shuriman rogue devoted to his own personal brand of justice. He steals from and even sometimes assassinates scoundrels who misuse their wealth and power while fighting for those of less-fortunate means. Some even say he carries an ancient relic capable of draining and restoring life essence, sacrificing one soul to resurrect another...
Zyra
Zyra is an ancient Ixtali witch possessed by a deadly carnivorous plant. The Zyr flowers once threatened to consume all of Kumungu, but their spread was halted by the mages of Ixaocan. A lone sorceress thought it wrong to exterminate an entire species, however, and saved a single Zyr sapling. That sapling, however, would go on to infect her and create the being now known as Zyra. Zyra now seeks to resume her plan of conquering the jungle and spreading her seeds to all living things, more dangerous than ever with a human intellect to bolster her wicked intent.
Thresh
Thresh was once a monk of the Blessed Isles, charged with safeguarding a lantern filled with the evils of humanity. Thresh began to grow resentful of this duty and the order, and extended exposure to the lantern began to corrupt his mind. Thresh longed to release the evils of the lantern, but was unable to as it could never be opened by those with impure intent. When Viego arrived, Thresh saw his opportunity and manipulated the king into opening the lantern, convincing the king that its power could revive Isolde.
Vex
Vex was a yordle serving in the Brotherhood of Dusk on the Blessed Isles. She was once a cheerful, upbeat spirit who excelled in soothing the souls of the departed. However, when the Ruination came, the evils of the lantern inverted her cheerful demeanor into one of nihilism and despair. Vex now seeks to spread gloom and misery wherever she goes, though her shadow reflects the once-kind soul that she still harbors deep inside her...
Viego
Viego was the king of Camavor, though he was never intended to inherit the throne. He spent much of his time and attention doting on his beloved wife, and fell to madness after her demise. He went to the Blessed Isles, birthplace of his Blade of Kings, in the hopes of finding a way to resurrect her. There, he was promised the power to do so by Thresh; all Viego needed to do was take the power stored within an ancient lantern. Viego became a vessel for the Black Mist, which snuffed out the last of the genuine good in his heart and turned him into the Ruined King.
Kalista
Kalista was once a royal guard of Camavor whose father was slain by insurgents in her youth. For this reason, Kalista grew up with a deep-seated hatred for traitors and rebels of all kinds. She believed that loyalty to the crown was absolute, even as Viego's actions slowly drove the country to ruin. Only when he ordered his soldiers to kill the monks of the Blessed Isles did Kalista realized that Viego himself had betrayed his country did she choose to stand against him and all his supporters. When the Black Mist swept over the Isles, Kalista was transformed in her dying moments, becoming a mindless agent of vengeance whose obsession with punishing betrayers has consumed her completely...
Vladimir
Viego's uncle and a formerly influential politician in Camavor. Vladimir sought to gain his nephew's favor by uncovering the secrets of blood magic so that he might resurrect Isolde; to that end, he traveled across the sea to the land of Noxus. There, he became exceedingly proficient in the art of hemomancy... Enough to be invited into the Black Rose. Upon learning of his homeland's fall to ruin, Vladimir accepted the offer and has spent centuries keeping himself young and influential through mastery of his craft.
Elise
Elise is the head of House Kythera: one of the oldest and most influential noble houses in Noxus. Unbeknownst to most, House Kythera reveres an archaic deity from the Noxii Tribes of old: the spider god, Vilemaw. In exchange for human sacrifices, descendants of House Kythera are granted power and lasting life by their deity. Elise has forged an alias with the Black Rose to ensure a steady supply of offerings for her deity, in exchange for using her power and influence to aid the Pale Lady...
Syndra
Syndra is the living antithesis of Karma, though she had, at one point, been the spirit's vessel. Syndra was chosen by Karma at an early age, and immediately took to the power she was granted by Ionia's ancient protector. In fact, her latent magical potential made her the most powerful incarnation of Karma anyone had ever seen. Though the monks of the Lasting Altar tried to teach her restraint, Syndra ignored them all, believing herself to be destined for greater things. Syndra's obsession for power ultimately led the monks to try and extract Karma by force, but rather than removing Syndra's magic entirely, it merely took on a dark and twisted form. Syndra was sealed deep below the Lasting Altar for decades, but now she is free and seeks to reclaim that which was taken from her.
Jarvan IV
The heir to Demacia's throne, Prince Jarvan IV was a prodigy warrior and seemed well-suited to the role of kingship. His skill and pride, however, led him to one day make the most foolish decision of his life. When world a powerful fire dragon ravaging the Demacian countryside reached his ears, Jarvan led a battalion of soldiers against the beast despite his father's orders not to do so. The result was the tragic death of every soldier under Jarvan's command, and his own shameful retreat into the forest. Jarvan would have died from his injuries were it not for Shyvana, who found him and eventually aided him in defeating the fire dragon Yvva for good.
Warwick
A vastayan warrior captured during the Noxian Invasion of Ionia. Though initially set to be brought back to Noxus for sport, the mad scientist Singed arranged for him to be brought to Zaun instead, as payment for the Mad Chemist's assistance in the war. There, Warwick was experimented on as Singed tried to uncover the chimeric properties of the vastaya, even forcibly augmenting his new experiment in a variety of ways. Eventually, though, Warwick managed to escape the lab. Though his mind has been broken by Singed's cruel experiments, a semblance of nobility still remains within Warwick, even as he prowls the undercity for prey...
Lillia
Lillia is dream spirit who once traveled the spirit realm to ward off nightmares. Despite her shy and timid nature, Lillia is quite effective in her task, keeping night terrors at bay with her mystical bough. After an encounter with a particularly fierce nightmare long ago, Lillia was forced to enter a state of dormancy for many years... But now, as dark dreams have begun to spread throughout Runeterra once again, Lillia has awakened to resume her duties and bring peaceful slumber to the mortals of the world.
Cassiopeia
Cassiopeia was transformed into a Baccai by Xerath when she released him from the tomb. Though she initially viewed this as a curse, Cassiopeia soon took to the myriad of powers she gained from the Magus's 'gift.' She now works alongside the Black Rose in Noxus to maintain a foothold in Bel'Zhun, keeping an eye on the Ascended on behalf of her new patron.
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And that's everything for now. This is Runeterra as I imagine it, completely unfettered by any requirements or existing canon. I may go back and add to this in the future, but for now I think that's plenty to chew on.
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It’s been two years since Rise of the Sentinels, one of the most infamous story events in League of Legends history. Every aspect of the story has been broken down, dissected, analyzed and criticized, from its mishandling of iconic characters to the fundamental misunderstanding of its own premise.
Two years have passed, and the world has more-or-less moved on. We all know, understand, and accept that the event sucked, but it’s sadly too late to turn back. For better or for worse, Rise of the Sentinels has impacted the stories of both characters with significant ties to the Shadow Isles plotline as well as those who who were shoehorned into it for the sake of selling skins.
I’ve offered my own take on the story not just once, but twice before; the first was a rewrite of the visual novel’s script with more-or-less the same general restrictions that Riot had (ie one Sentinel/Ruined character per chapter, ten chapters split into 5 parts plus a prologue and epilogue, etc), while the second was an essay about how the story’s scope should have been greatly expanded to include far more characters and affected each region far more significantly... Because, you know, an undead apocalypse isn’t something that should should realistically begin and end in like a week with almost no impact.
Anyways, since that second rewrite, I’d more-or-less moved on. Every now and then I’ve taken the opportunity to dunk on RotS in a video, but never as much more than a gag or to make a point. However... For whatever reason, I’ve recently found myself thinking about the Shadow Isles lately. Maybe it’s because of some new cards added to LoR, maybe because of that Illaoi and Yorick story released a while back. I’m not really sure, but the more I think about it, the more I can’t help but feel like the Shadow Isles, as a whole, deserve a complete and total reboot. Not just a rewrite of Sentinels, but that the whole region and all characters connected to it could be executed so, much better.
I know it’s never going to happen, obviously. I know that many people will probably disagree with that take. That’s fine. Still, I wanna get my ideas out there, if for now other reason than to get them out of my head.
Below is a list of all the changes I would make to the story of the Shadow Isles and its core cast. Some characters I’ve kept more-or-less the same, while others I’ve almost completely re-imagined. Maybe you’ll like some of these changes better than the actual canon, maybe not. I’m not even sure how many will have the time or patience to read through all this, but whatever. Without any further ado, this is how I would reimagine the Ruination:
Fundamental Changes
-In this version, the Black Mist (otherwise known as Harrowed Mist) represents the evils of the human soul, while the Hallowed Mist represents its virtues.
-Those turned by the Black Mist are not technically undead, but rather warped into avatars of their own inner darkness.
-The monks of the Blessed Isles used a secret ritual to siphon the Black Mist (ie the literal evil in their souls) from the Isles’ criminals and sealed it inside a magical lantern, so that even their greatest sinners could find redemption and overcome their darkest urges.
-The Blessed Isles were hidden in the spirit realm, rather than being concealed by a mystical fog. However, they manifest in the physical realm during specific times; while such occurrences seem random, those who are able to learn and predict the pattern may land on the Blessed Isles before they vanish.
-The monks of the Blessed Isles were split into two main groups: the Sentinels of Light and the Order of Dusk. Both groups were devoted to spiritual study and enlightenment, but had different roles.
-The Vesani, a tribe of fox vastaya skilled in the art of manipulating emotions and memories, were crucial members of both groups.
-The Sentinels of Light defended the residents of the isles from those who threatened their way of life, primarily demonic entities. They wielded weapons capable of conjuring spirit light to combat their enemies.
-The Order of Dusk was responsible for purifying the souls of the wicked and laying the dead to rest. They were the keepers of many dangerous artifacts capable of tampering with the spirits of living things.
-Relicstone, originally called Lightstone/Soulstone, has the ability to channel the full power of one’s spirit, not just its virtues or vices. Those who wield it with righteous intent will manifest a golden light, while those who use its power for selfish means will cast a sickly green light.
-Thresh’s sickle and lantern are made from Lightstone.
-The Blade of the Ruined King, originally called The Blade of Kings, was a gift given to the Camavoran royal family long ago by visiting monks of the Blessed Isles. It is imbued with Lightstone, which was meant to serve as a means of testing a future monarch’s heart.
-The Waters of Life are no longer a thing. We literally already have a magical healing oasis in Shurima.
-The Ruination occurs when Viego is tricked into opening the lantern by Thresh. This, in turn, tears open the boundary between realms and causes the Shadow Isles to exist between the physical and spiritual worlds.
-When it becomes evident that their homeland is doomed, some Sentinels choose to flee the Isles with as many of their relics and teachings as they can hold.
-Thresh is the Warden of the Lantern, whose job is specifically to guard the lantern wherein centuries’ worth of evil is sealed. Unbeknownst to anyone, being in its presence for too long has corrupted him, allowing dark thoughts and sadistic tendencies to take hold of his mind.
-The lantern is enchanted so that it cannot be opened with malicious intent.
-Thresh initially just wants to set the evil of the lantern free, but when he sees that Viego has become a vessel for it, Thresh plots to take full control of the power for himself.
-Viego unleashed the Black Mist believing it could revive Isolde, but its corrupting magic could only resurrect Isolde’s inner darkness, creating the Maiden of the Mist.
-Isolde’s actual body remains in the Lantern Chamber.
-Viego is not trapped sleeping in his own sword, but rather was confined to the heart of the Isles by a handful of monks who resisted corruption just long enough to trap him there. He can command the Black Mist and those corrupted by it from afar, but cannot venture far from his confinement. However, the spell holding him periodically weakens, at which point he can expand the Black Mist’s domain, causing Harrowings.
-The Maiden rejects Viego and flees the Isles, returning to Camavor. There, she haunts the war-torn land, contributing to its eventual abandonment. Eventually, though, she comes across her old doll, Gwen, and the fondness for her creation stirs memories of love and joy in the Maiden’s heart. These feelings pass on to the doll, imbuing it with Hallowed Mist that would swell and eventually bring Gwen to life. However, the Maiden is unable to resist the pull of the Black Mist, and finds herself summoned back to the Shadow Isles.
-Gwen comes to life and makes it her mission to save her creator from Viego, no matter how long it may take.
-Realizing that the Maiden is but a perverse corruption of his love, and failing to see the irony, Viego casts her aside. She is eventually found and taken in by Yorick.
-In this version, Yorick’s body is altered by the Black Mist, but he is able to maintain his mind thanks to his discipline and training as a monk, even as others of his order have succumbed.
-Yorick continues to try and help lost souls find rest, though the process is slow and arduous as few willingly accept his aid.
-The remaining Sentinels of Light who fled the Isles devote themselves to opposing the Black Mist and one day purifying their ancient home. Their order slowly expands to every region as Harrowings become an increasingly large threat to the people of Runeterra, but to date, all attempts to storm the Isles and purify them have failed...
-The Reclaimer is a special Relicstone weapon deemed taboo by the Sentinels of Light. It was created by by the Brotherhood of Dusk in secret as a way to revive the dead by stealing a person’s life force and instilling it into the deceased. However, the Reclaimer can only be used so many times. This will be replacing the Absolver.
-The Reclaimer has been a closely-guarded secret of the Sentinels of Light since the Ruination. It has been moved from one hiding place to another across Runeterra. Its last known location was Shurima...
-Vladimir ventured to the Immortal Bastion during Mordekaiser’s reign to seek a means of reviving Isolde, only to be enslaved. Nevertheless, his twisted personality caught Mordekaiser’s attention, and so Vladimir was eventually allowed to start studying blood magic as one of the Iron Revenant’s acolytes. He would later ally with LeBlanc to send Mordekaiser back to the death realm and become a founding member of the Black Rose.
-Rather than seeking the Blessed Isles for him, Kalista is instead devoted to finding the one responsible for Viego’s attempted assassination. As head of the royal guard, she despises any traitors to the crown, and works with Hecarim to put down any and all rebellion. Even so, she harbors reservations about Viego’s ability to rule...
-Kalista accompanies Viego to the Blessed Isles to keep him from harm. However, when Viego escalates to violence against the monks, Kalista tries to dissuade him, insisting that his brother would never go to such extremes. In a sudden outburst, Viego counters that his brother was too soft for the throne, which was why he had the previous king assassinated. This revelation marks Viego as a traitor as well, prompting Kalista and several other soldiers to stand against him in defense of the Blessed Isles.
-Though the Sentinels of Light and the soldiers allying with Kalista fight hard, Viego’s remaining troops and artillery prove to be a match for them. Sensing an opportunity, Thresh tampers with the Sentinels’ defenses as Viego pushes further inland.
-Eventually, Thresh approaches Viego and offers to bring the mad king to the lantern chamber, in exchange for Viego sparing his life. This is, of course, a ploy to get someone else to open the lantern; Thresh believes that, because the mad king is ultimately driven by love and only wants to save his queen, such pure desire will be enough to bypass the lantern’s protection. This assumption proves correct.
-Kalista fights valiantly, but when the Ruination occurs, she is felled by a transformed Hecarim. As her life fades, she feels a burning resentment for Viego and all true betrayers; this hatred is amplified by the Black Mist, allowing Kalista to rise as the Spear of Vengeance.
-Kalista’s obsession with hunting betrayers overwhelms her mind and spirit. In time, she learns to harness the grudges of others as well, though doing so causes Kalista to slowly lose more and more of her own identity. Eventually, she starts roaming the Isles and even the lands beyond in pursuit of traitors, no longer even recalling the true cause for her hatred.
-Vex is no longer gloomy and depressed from the start, but is affected by the Black Mist due to staying on the Shadow Isles for too long; her shadow represents the cheerier personality she keeps locked deep inside of her.
-Karthus’s story remains more-or-less the same, but his obsession with death is changed to an obsession with viewing the darkest desires of humanity.
-Lucian and Senna maintain more-or-less the same backstory, but Senna won’t be revived until much, much later.
-Senna doesn’t have a fragment of Isolde in her this time. She joined the Sentinels because her home was attacked during a Harrowing.
-Akshan was once a young thief devoted to stealing from those who abuse their wealth and power and distributing his ill-gotten goods among the needy. He perished in an ambush set by one greedy aristocrat, but was found and saved by the Reclaimer’s previous keeper: Shadya.
-Shadya recruited Akshan into the Sentinels for his righteous heart. Their story plays out more-or-less the same, up until Akshan learns of the Reclaimer. Believing that such power shouldn’t be kept hidden away, he steals the Reclaimer and starts roaming Shurima, using its power to revive those he believes were wrong murdered.
-Devising a plan to take control of the Black Mist, Thresh manages to completely break the seal holding Viego captive. He informs the Ruined King of the Reclaimer, persuading Viego to trust him once more in the hopes that it will truly be able to revive Isolde’s corpse.
-Rise of the Sentinels becomes a race to find the Reclaimer, rather than a hunt for fetters.
-Lucian encounters Gwen on the Shadow Isles while hunting for Thresh. There, they encounter the Ruined King, who proves too strong for them.
-Lucian and Gwen are forced to retreat and seek out allies, but the Sentinels of Light have waned in numbers since Lucian went rogue. Thus, the two of them must travel around Runeterra seeking allies to stand with them against the Black Mist.
-Viego begins to spread his Black Mist across Runeterra with the help of Vex and her knowledge of Bandle Gates. He seeks the Reclaimer while occasionally corrupting the minds of Champions with excessive negative feelings he can exploit.
-Those recruited into the Sentinels of Light have Relicstone weapons made for them by the order’s Stonecarver, rather than just conveniently having their perfect weapons already made for them.
-The new Sentinels of Light include: Fiora, Quinn, Vayne, Poppy, Garen, Draven, Riven, Samira, Katarina(?), Braum, Olaf, Jayce, Vi, Seraphine, Ziggs, Irelia, Wukong, Shen, Yasuo, Ahri, Miss Fortune, Graves, Illaoi, Diana, Rengar, Sivir, and Akshan.
-Those Ruined by Viego include: Shyvana, Jarvan IV, Darius, Swain (demon goes feral), Ashe, Tryndamere, Viktor, Caitlyn, Akali, Yone (demon goes feral), Gangplank, Twisted Fate(?), Pantheon, Nidalee, and Shadya.
-After Viego is defeated in a duel by Gwen, Thresh steals the weakened king’s soul and seals it in his lantern. This allows him to take control of the Black Mist, and even revert to a more humanoid form if we MUST have Unbound Thresh be a thing.
-Vex goes into hiding after Viego’s defeat, with none knowing her whereabouts...
-Senna is ultimately revived using the last charge of the Reclaimer. If we must insist that she still has Mist powers, perhaps we can say that because her soul was being held captive in Thresh’s lantern, the Reclaimer is only able to bring a part of her back. Senna and Lucian can then dedicate their arc toward recovering the piece of her still bound by Thresh, and Senna struggles to keep her darkness from overwhelming her. This might make for more compelling relationship drama than what the original story gave us.
-Thresh becomes the new Lord of the Isles, with the intent to cover all of Runeterra in Black Mist. To do this, however, he needs to slowly but surely expand the Mist’s territory by adding yet more negative emotions to it. Thresh starts roaming Runeterra to extract as many souls as he can gather, adding their darkness to the Shadow Isles.
When the skies are blackened by the flames of war and the earth is dyed red with blood, the Darkin heed the call to battle. For as long as conflict has existed among the races of Runeterra, the Chaos Blade has manifested to those deemed worthy, turning the tides of battle at the cost of slowly wearing away its wielder’s humanity. When the sword’s wielder inevitably falls, be it to battle or the passage of time, the Chaos Blade returns from whence it came to await a worthy new vessel.
The true origins of the Darkin have long been lost time. Some say that they are the first weapons ever forged, corrupted by the malice of everyone who has ever wielded them. Others claim that the Darkin are a rare breed of demon, of whom only five remain. Only one thing is certain: the Darkin exist only to bring death and destruction, and none embrace this more than Aatrox himself.
Once a mighty general of Shurima’s Ascended host, Aatrox was revered even by his peers as one of the mightiest Sunborn to have ever lived. By his own hand, Aatrox crushed countless of Shurima’s foes, and was said to be utterly unbeatable… That is, until the day Icathia fell and the Void was unleashed upon Shurima.
Aatrox and his fellow Ascended fought fiercely against the tide of abominations that poured from Icathia’s ruins, but even their divine power eventually faltered against the might of the Void. Many Ascended lost their lives to these horrors, and even Aatrox’s great strength eventually waned. It seemed as though he, too, would soon succumb… But then a miracle occurred.
A peculiar blade manifested amidst the sea of madness, and Aatrox could feel the weapon calling out to him. As he grasped the blade, the Ascended general was filled with unimaginable strength and fury. Aatrox’s soldiers watched as in amazement as he felled the Void’s horrors with renewed vigor, rallying under him even while the other Sunborn regrouped near the capital.
When the conflict against the Void drew to a close, Aatrox was hailed as a hero among heroes, though many of his former allies became wary of him and the wicked sword he now carried. Some suggested that the blade should be destroyed, while others, such as Aatrox himself, argued that its power would be instrumental if the Void ever returned.
Resentment and suspicion festered among the Sunborn, driving a rift between old allies. Over time, many of them took up scattered positions across the empire’s vast territories, isolating themselves from society and each other. They remained united only in the shared goal of protecting their empire…
Until the Sun Disc fell.
Following Xerath’s Ascension and the death of Emperor Azir, years of growing tensions erupted across the desert. Some Ascended raced for the chance to fill the now-vacant seat of power for themselves, while others insisted on finding a means to restore the royal dynasty. Debate soon turned to bloodshed, and Shurima was engulfed in a war that lasted for centuries. Many turned to wielding forbidden magics to even the odds against former comrades, while others even took up Darkin weapons of their own to stand against the mighty Aatrox.
Eventually, the Aspect of Twilight herself intervened, luring many Sunborn into a trap set in Nerimazeth. Among the few who survived were those wielding Darkin weapons, but even their great strength could not save from the Twilight’s clever schemes. The Aspect taught the mortals of Shurima a forbidden ritual to bind the Sunborns’ flesh within their own weapons, so that Ascended and Darkin could both be sealed away in one fell swoop. Now bound to the physical realm, the Darkin weapons were scattered across Runeterra and hidden away, never to be wielded again…
And yet, imprisonment only drove Aatrox deeper into madness. Isolation in the darkness with no sight, sound, feeling or voice chipped away the Sunborn’s sanity until only hatred and bitterness remained. Aatrox swore that, should he ever be freed, he would seek retribution on the world that had forsaken him and the gods that had deceived him. That opportunity finally came when a band of thieves broke into the ancient temple where the Chaos Blade had been sealed away, and as soon as their leader grasped the hilt, his mind and body were overwhelmed by Aatrox’s lingering essence.
After laying waste to the thieves, Aatrox emerged into a frozen landscape with but a single goal: to bring about a war so violent, so destructive, that it would be the end of all things. He would be the World Ender, herald of a conflict to end all others. With every foe he slays, with every swing of his sword, Aatrox brings himself one step closer to fulfilling his grim mission, even if it means his own destruction in the process.
It is often said that misery and comedy are but two sides of the same coin. Laughter often comes at the expense of others, and one person’s despair may be another’s delight. Most comedians would tell you that walking the line between humor and malice is key in any performance, but to Shaco, such distinctions are a joke for which he himself is the final punchline.
The stories surrounding Shaco are as numerous as his repertoire of jokes, and every bit as grim. It is said that the Mad Jester preys upon those lacking joy in their lives; those racked with grief, guilt, bitterness, or uncertainty. To such individuals, Shaco may appear as a traveling performer or an innocent doll, offering joy in laughter in their time of need. Whatever form he may take, Shaco quickly ingratiates himself into the lives of those he targets, encouraging them to partake in a day of merriment.
At first, Shaco’s antics are innocent enough: some lighthearted jokes, some harmless pranks, all to bring a smile to his playmate’s face. When Shaco’s playmate is left grinning as broadly as the jester himself, the two set out in search of more participants to join in the merriment, be they friends, family, or total strangers. From sun up to sun down, Shaco conducts all manner of pranks and games with his new friend, instructing them in his own ‘special’ brand of comedy.
When the games end, Shaco leaves his playmate cackling insanely in the aftermath, often surrounded by bodies and covered in blood. None laugh louder than Shaco, however, who delights in watching his playmates slowly regain their sanity and come to realize all the atrocities committed at his side. Some cry out in despair, while others break down laughing or crying harder than before. Some go mad, others are executed for their crimes, and some even opt to take their own lives. All outcomes are equally hilarious to Shaco, who soon sets out in pursuit of his next playmate.
Stories of the Mad Trickster exist all across Runeterra, often told as children’s tales to teach valuable lessons: don’t trust total strangers, never give in to sadness or despair, and always be mindful to never take a joke too far. Few truly believe in Shaco’s existence, but those who fail to heed such warnings may find themselves the jester’s next playmate, as well as the butt of his twisted jokes…
For eons, the Void has gnawed at the barrier between reality and itself, aiming to break through and usher in the end of all things. The unfathomable horrors within have employed all manner of tactics to this end, even recruiting the aid of humans such the traitorous ice witch Lissandra and the Shuriman seer Malzahar. None, however, would ever suspect that the true key to oblivion is a lone Voidling simply known as Kog’Maw.
When Malzahar swore himself to the Void in the remnants of Icathia, the broken seer proved oddly compatible with the otherworldly powers within. Just as the Void had called to him, the seer unknowingly called out to something in the depths of the Void. As Malzahar left Icathia behind him, a writhing, twisted creature emerged from the cracks in the earth, taking the shape of a lone Voidling with a massive, gaping mouth.
For months, the Voidling wandered the wastes of Shurima alone, driven by a deep-rooted desire to find the one that had summoned him to this world. The more he wandered, the more he began to develop a taste for the unusual, fascinating creatures of Runeterra. Taken by hunger and curiosity, the Voidling sampled everything he could, but the desire to seek his summoner never faltered.
Eventually, the Voidling was drawn to roaming caravans, sensing a strange familiarity from the humans that rode with them. Alas, no matter how many he consumed, the Voidling found himself no closer to uncovering the truth of his presence in Runeterra. Those few who survived such encounters named the beast Kog’Maw: Mouth of the Abyss.
Having no luck with the caravans, Kog’Maw turned his attention to one of the strange human settlements to resume his search. As expected, the humans all screamed and ran, but some, to his surprise, lashed out. Sharp objects pierced Kog’Maw’s hide, leading to him retaliating with globs of acid that burned through the armor of his attackers.
Despite the potency of his bile, the human soldiers outnumbered Kog’Maw and quickly surrounded him. Swords, spears and arrows struck the Voidling as he cried out in pain, yet Kog’Maw felt something stir in the depths of his stomach. As Kog’Maw’s life ebbed, the pain subsided and gave way to this new sensation swelling inside him.
The soldiers breathed a sigh of relief as Kog’Maw fell dead at last, though their triumph was short-lived. The Voiding’s body swelled with otherworldly power before erupting in an explosion of energy. The soldiers, the civilians and even much of the town itself were completely obliterated, yet Kog’Maw’s corpse remained.
Kog’Maw awoke hours later, alone in the desert once again. Something had changed, though he did not know what. A single name echoed in the back of Kog’Maw’s mind: Malzahar.
Compelled by forces even he does not fully understand, Kog’Maw now seeks the elusive Void prophet while ravenously devouring everything in his path. All-the-while, the power within him continues to swell in preparation for the day Kog’Maw and Malzahar meet. When that day comes, Kog’Maw’s power will tear open the fabric of reality itself, making way for the Void’s horrors to spill into Runeterra unopposed.
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The sumps of Zaun are regarded as a nightmarish place: a den of toxic fog and chemical run-off funneled down from the city above. Few beings are capable of thriving in such a hostile environment, but among them, it is said Twitch reigns supreme.
Twitch began life as an ordinary rat living in the sewers of Zaun. He scavenged for food, hid from predators, and mingled with others of his kind when the mood struck him. It wasn’t always easy, but the life of a rat was simple… Until he found himself abducted by humans.
Lured into a cage by the sweet smell of food, the once-simple rat found himself taken to a strange place filled with people in unusual uniforms. There, he was subjected to all manner of experiments and injected with chemicals alongside other rats. While most of the other test subjects simply perished, Twitch writhed and shuddered about while the chemicals warped his body, earning him his new nickname.
Though the experience was agonizing at first, Twitch found himself changing in ways he could not comprehend. Over time, his body grew larger and his mind sharper. Twitch was subjected to a series of increasingly complex puzzles alongside the other surviving test subjects, yet he alone proved capable of solving them. Mazes, traps, and several other obstacles were raised before Twitch, yet he overcame them all. The humans seemed delighted, but Twitch’s resentment for them only as the tests became deadlier with time. He longed to escape his confinement, and soon concocted a plan.
Just as they studied him, Twitch began to study the humans from the confinement of his cage. He started learning the meaning of words and the general workings of their contraptions. Finally, the day came when, during one particular trial through an obstacle course, Twitch surprised his captors by exploiting one of their own laser traps to escape.
Using a floor grate in what humans called the ‘rest room,’ Twitch fled the lab and found himself returned to the sewers. At last, he was free, but Twitch’s troubles did not end there. The chemicals injected into him continued to warp the rat’s mind and body, causing him to grow even larger over time and develop even more complex thoughts.
Soon, Twitch found himself alienated from his own kind, no longer able to fit through the narrow passages and cracks he was accustomed to. Instead, Twitch roamed the sewers alone, desperately seeking to understand what was happening to him while continuing to indulge in his rodent instincts. Twitch eventually came to develop an intricate understanding of Zaun’s sewer system, using the garbage and waste from the world above to create his own personal den of refuse. For a time, Twitch became content with his new life style…
But then the humans came again.
Not wanting to lose their most valuable test subject, the scientists sent troops armed with chemtech crossbows to hunt down and subdue Twitch, intent on bringing him back for further study. They’d anticipated the task to be a simple matter, but Twitch had only grown smarter and more dangerous over time. The soldiers came to hunt the rat, but found themselves hunted instead as they fell victim to Twitch’s makeshift traps and poisons. Now, the humans were trapped in Twitch’s maze, and he delighted in watching them succumb to obstacles not unlike what he and the other rats had endured in their laboratory.
One by one, the soldiers fell until not a single survivor remained. Twitch was delighted to see that his own experiment had been a success, but he knew that this would not be the end. The humans had come for him twice before, and it was likely they would come again. Taking up one of the chemtech crossbows from the fallen soldiers, Twitch began to train himself in its use to prepare for the next encounter.
Just as Twitch suspected, more humans soon came, but they too found themselves no match for Twitch’s ingenuity, nor his newly-acquired crossbow. As before, Twitch took what he could from the fallen soldiers, making a habit of claiming trophies each time he felled the intruders. From one he looted a tattered jacket, and from another he took a metal shoulder plate. For a time, this cycle continued, but each new batch of soldiers became more and more relentless in their approach.
Eventually, the humans gave up on recapturing Twitch. They decided that if they couldn’t reclaim their test subject, they would eliminate him instead. The next soldiers came bearing explosives and weapons of fire, setting the sewers ablaze. Twitch watched in dismay as his den burned, yet narrowly managed to escape using the smoke as cover. Believing their task successful, the humans finally left, but Twitch was not content to let their actions go unpunished. He desired revenge… But Twitch knew he wouldn’t be able to claim it alone.
Thus, Twitch began to embrace the twisted sciences that transformed him. Through sheer trial and error, he aims to recreate the serum that transformed him and raise an army of mutant rats to one day overthrow the surface world. Though his attempts have thus-far been largely unsuccessful, the self-proclaimed Sewer King is determined to see his goals to fruition, rebuilding his realm of refuse all-the-while.
ReuploadTwitch suffers from a state of nonexistent lore. His "extended" bio consists of two long sentences that give only a vague summary of his backstory an...
Casually promoting my YouTube series here once again. Quality gradually increases per episode as I find my footing.