marsupial dnd, where you can loot monsters for a 50% chance to get a smaller, weaker version of the monster you fought

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marsupial dnd, where you can loot monsters for a 50% chance to get a smaller, weaker version of the monster you fought

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A crit fail and success system, except you roll two d20s at the beginning of each turn/cycle of play, one determining what number you need to roll for a crit success, the other for a crit fail, reroll on ones. The game uses a 2d10 system for most checks. Also crit fails take the "extravagant failure" interpretation of this mechanic. Inverse with successes.
There are no problems with this whatsoever.
every time you want to perform an action, you have to find a we8comic page that is similar to the action that you want to do, the closer it is, the more successful you are
When a PC is hurt, they can get infected, and after a while it starts showing symptoms
Players would then have to roll a D20 for duration and severity individually
Effects and the cure can be determined by the DM, but can also roll a D20 for the cure, the lower they roll, the harder it will be to cure
And yes, it can also be contagious if the DM chooses
percussive maintenance for constructs
once a day upon receiving bludgeoning damage flip a coin for each stat, if it's heads add 2 to the stat, if it's tails subtract 2 from the stat

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Your stereotypical RPG but every footstep increases all enemies levels by 1, so by the time you make it to the tutorial enemy you might as well be fighting Jesus
if the players buy enchanted equipment from a shop make it so they lose gold every few in game nights when they investigate why reveal that all of their enchantments are a subscription based service