This might fall into more general writing advice, I hope that's okay. I've been on a The Dark Knight kick as of late, and like a lot of people, I remember being awed a few years back by its portrayal of the Joker. Now, though, when I consume a piece of media that's well crafted, or with a portrayal of that calibre, I get all envious and sorry for myself. My faith in my ability to write goes down the drain because I know I'll never portray someone or something as skilfully. Can I counter this?
A couple things come to mind.
First: rough drafts always suck. This isnât a criticism, itâs a fact of life. Getting the rough out and on paper is important because itâs the framework youâll build into a finished story. But, everyoneâs roughs start in some horrible place. Your definition of âsucksâ may be different from mine, but comparing rough drafts to finished work can only end in tears. The only trick to dealing with this is remembering youâre just getting started, and the finished product will be vastly superior to where it began.
Learning to write is the process of rewriting. Once youâve written your rough draft, go back, and start revising. Clean up the language that doesnât quite work. Start connecting the events together.
Second: donât be a fan. This may sound familiar from the fan-fiction answer we wrote last month, but, it holds true. As a writer, you need to look at other material and have the ability to evaluate it dispassionately. You need to be able to see what works, what doesnât, and figure out why.
What works with The Dark Knight is Heath Ledgerâs performance. What doesnât is the part where itâs two incompatible films playing out side by side. Thereâs a Michael Mann inspired crime film that looks suspiciously similar to Heat at times, and occasionally a guy in a bat mask with anger management issues shows up to box dogs.
Third: Itâs important to remember that different mediums result in fundamentally different kinds of art. This is also where comics and video games come into their own as distinct mediums. Things that work in prose rarely work in film and vise versa. Visual language, cinematography, and scoring in films donât translate to prose. Comparing your work to something in another medium, especially when youâre starting can be discouraging, because they seem to have some kind of borderline sorcerous control over their writing. Well, they donât, what they have is a different medium, which facilitates different kinds of storytelling.
Prose lets you sit inside your characterâs head, dig into their insecurities and poke their understanding of the world. It also gives you the most control over the world. You can create a world that is slightly different from the real one in many small ways far more easily in prose than any other format.
If you want a 1980âČs setting with electric cars, and pirate stories are the dominant genre in mass market comics, you can do that very easily in prose, it takes a couple paragraphs and youâre done. Try to do that in film or comics, and youâll struggle. Having said that, I do love Watchmen, but the world building suffers for the medium.
Film gives you a lot of visual control. Theyâre also a collaborative project. Whatever you intended to do going in, itâs not coming out the other side. The film that you see is the result of the editors taking the footage and compiling it into a coherent film. The footage is the result of the actors getting together and running through the scripts over and over, looking for the best ways to make the scenes work. The actors are working from the shooting script, which is probably in revision while theyâre working. The writer(s) working on the script may have had an idea, but now itâs in the hands of the director, the actors, and the entire production staff, who are working through the long and painful process of turning it into a finished product. Once youâve seen the sausage factory of how films are made, youâll be amazed that any coherent films exist.
Also, movies are about money. I donât mean theyâre about making money, thatâs a happy accident artistically speaking. Films are (almost) always metered against how much money you have to finish the film. This means you might need to cut scenes, even fairly important ones, or alter them so you can actually stay under budget. Effects shots get dropped. Fantastical elements need to be rethought so they can be shot practically (that is on set without CGI) or cut altogether.
Television writing takes all the constraints of film, removes any time to think, cuts the budget to shoestring (even on major anchor series), and forces them to cough up a ~45-50 page script in less than a week. If youâve ever looked at a show and thought, these writers are morons, well, no theyâre probably not. They just didnât have enough time to perfectly plan out the showrunnerâs abstract meta-plot and meet their deadlines.
Comics provide the ability to provide a more interpretive visual language, at a cost of verbosity. They blend the realistic and fantasy in a way that print and film struggle with. Although itâs not explicitly a function of the medium, comics (and TV) do encourage some very tight dialog. Every word on the page is taking up space that replaces the art. With that consideration, youâre strongly encouraged to be as concise as possible.
Video games tie the audience to specific characters in a much more visceral way, and encourage a visceral empathy with the protagonists in a way that most media canât even approach.
If you want to see how media depart from each other, read Conradâs Heart of Darkness, then watch Apocalypse Now, and play Spec Ops: The Line. Apocalypse Now and Spec Ops are both adaptations of Heart of Darkness, but all three are very distinct experiences. (And, not just because they replace Africa with Vietnam and post-apocalyptic Dubai, respectively.)
Fourth: itâs not a competition. If youâre comparing your work to someone whoâs been writing for 30 years, and expecting to be on a level with them⊠âit can only end in tears.â Everyone started at the same place. Weâve all written awful fan-fiction which weâd commit to the deep if given the option.
You canât skip that step, either. You learn from your own mistakes. As you get more experienced and confident, you start to learn from othersâ as well.
Keep what works; get rid of the rest; never stop learning; never stop improving.
-Starke
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