Rochir:
Masterlist
Rochir is a noun that means both knight and horse lord in Sindarin and it is the name of the Maia you can find in the woods of Núath, a forest in the north of Beleriand, where they call themself lord. They are a friendly enough Maia as long as you don´t attack them or are rude. If you befriend them, which doesn´t take a lot only feed their ego and keep them company, they´re lonely, they will travel with you and let you ride them.
Rochir is a former Maia of Orome of about the same power as Huan so he only has the form of a horse. They used to spend a lot of their time on the shores so they somehow got Manwe´s blessing and have the most power when it´s storming. Sometimes they will make it rain or thunder for fun.
If you ask them to wait for you they will become a bit angry but the only consequence will be to have to hear them complain about it for some time, also if you ask them why they left Orome or how they got Manwe´s blessing or anything about their name they will either not answer or get angry.
As with any other Maia they are territorial so it would make sense to make your champ at Núath, at least for some time. They can also sense other Ainur, no matter the size, although if the Ainur is powerful enough and doesn´t want to be known Rochir will only know they are close, not where they are, but that also means they can help you find magical items.
They don´t need to eat but do enjoy some fresh meat and sugar cubes at times.
You can find a special tack for them somewhere in their forest with protection spells on it and a few other things such as healing potions and some weapons.
Rochir can only reach level 5 since they are a lesser Maia.
Pros;
Rochir is faster than any other steed you can find and will help you in battle if you ask them to, you can also call on them even if they didn´t travel with you and they will teleport to you. Even if you become unfriends they will usually forgive you if you let them be for a day or two. Rochir can and will hunt for you when you have become good friends and even might give some of their ëalar if you are about to die since it can regenerate to its former size although it takes some time, this will make Rochir weaker than a normal horse and they´ll turn down each second turn in a fight but it will give you +4 on almost everything and make you able to cast thunderwave and misty steps as an extra turn, although only 15 feet.
Cons;
Rochis is pretty egoistic and self-centered, it would be best if you make a habit of telling them how pretty and wonderful they are. Although Rochis can forgive you fairly easily they find it harder to forgive others and will quickly turn to violence if they feel threatened or are afraid for you or think a peaceful negotiation won´t work. You usually have to roll Persuasion if you take them with you to a city or meeting, or happen to meet someone on your travels with them to make them calm down and see reasons, as they insist they are always right. A lot of people can see Rochis is not a normal horse which might cause problems for you.
Strength; 10
Dexterity; 18
Constitution; 16
Intelligence; 12
Wisdom; 10
Charisma; 10
Spells;
Misty steps 30 feet range (teleport)
Dancing light 100 feet range (bonus action, four lights will appear that can be used as torches and will light up 20 feet range)
Tunderwave 15 feet range (2d8 thunder damage, pushed 10 feet away) - enemies make a safety roll to see how much damage they take
Storm of Vengeance 360 feet range (2d6 thunder damage and deaf for five turns) can only be used once in between longest until reaching level 10 - enemies make a safety roll to see if they get damaged
Destructive Wave of Mutilation 30 feet range (5d6 thunder damage and 5d6 radiant damage) - enemies make a safety roll to see if they get damaged










