Giulio prefers a breakfast made by Davide over his girlfriend'sš
"thank you for breakfast every morningā¤ļø"
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seen from Türkiye
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seen from Tunisia
seen from Brazil
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seen from Türkiye

seen from United States
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seen from China

seen from United States

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seen from China
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Giulio prefers a breakfast made by Davide over his girlfriend'sš
"thank you for breakfast every morningā¤ļø"

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Project RBH DevLog 0151
Iām still trying to decide what sprites to make for the drones. I only have so many themed items to choose from, and sure, I could make multiple variations of one kind of sprite, but that feels both lazy and like it would be potentially confusing to players who mistake one sprite for another in the heat of the moment. Plus, I have to figure out what causes my screen tearing and fix that. My proverbial money is on some kind of screen refresh rate desync.
In the meantime, I finally fixed a minor issue that Iāve had for a long time: the enemy spawn-in timing. Because Iām creating both the particle effect and the enemy at the same time, the enemy would be visible before I want them to be, which basically ruins the summon animation. Furthermore, enemies immediately begin to move upon summon, walking out of the animation. If I had thought ahead about how I wanted my state machines to function, this would be an easy fix, and I suppose I could still implement that more elegant state machine, but for now, I went with something quick and easy. I set them to an unused state by default, meaning that the enemy isnāt actually doing anythingāincluding taking damageāwith a timer set to activate them at the right point within the summon animation. By making them invisible until this occurs, the summon animation now looks exactly as I wanted it to.
Well, except for the bomb guys. I made them faster so they move out of the animation a littler sooner. Itās nothing I canāt fix.
(Note: There should be a GIF here but I couldn't get the damn thing under Tumblr's 10MB restriction, which is especially annoying because it doesn't feel like it's a GIF that should be 20MB. The Patreon article has the GIF and is free)
-DeusVerve
DevLogs like these are brought to you by Patron(s) like Haelerin!
Support me on Patreon to get Early Access to builds!
145 034 in Eberswalde am 26.05.2026

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primoz_roglic_average_days_between_crash.jpeg
The Wheel of Fortune turns evermore, seemingly to communicateĀ that life is made up of both good and bad times, and that the cycle is one that we cannot control. It is something that is subjected to both kings and workers, and that nobody on earth can avoid what is fated. When you have good momentsĀ in your life, make sure that you enjoy to the fullest, for what comes up must always go down. The same is true in reverse - when you are in a bad situation, things will eventually become better again.Ā
rainbow high characters (8/?) ā daria roselyn ( various episodes )
Some Post-Relentless Bounty Hunter stuff ofhewioefiwh
Right waking up, and heās suddenly a cyborg AND chief of the toppats, when al he wants is just Reginald to be back home safe. He misses his hubby.