As of 12-14-2018 I have re-done several of the mod logos and added a few extra screenshots. My time is very limited at the moment, and these were made in between real-life demands on my time.
I have a group of testers who are currently working to help me track down the last few bugs left, and I have almost finished my mod page for publishing, but at the present moment my schedule is too crowded to give any sort of date when this will be. Soon/when it’s done. Not a very satisfying answer, I know, but that’s where we are.
As of 12-6-2018 I have updated a number of posts on this blog with more recent screenshots, adding some new ones and replacing many of the outdated screenshots of some of the followers
Due to a number of setbacks that have occured recently while preparing for release, I am unfortunately going to have to delay this for another week.
As of 11-28-2018 I am planning on a Dec 1st-2nd release
As of 11-28-2018 I have done some final re-evaluating of the overall powersets and have made a modest amount of balance changes.
Every Nymph race has had their starting skill bonuses reduced by 10 total points.
The original design had weaker racial powers and high starting stats, but as I have added and improved the racial powers, the races had been growing in power beyond what I intended. Rather than weaken the abilities, which are by far the most fun part of the racial skillsets, I felt the best solution was to simply reduce the starting bonuses.
Three races have had their racial powers improved slightly.
After reducing the starting skillsets by a flat amount some of the races needed to be re-tuned to line up better while still keeping their relative starting bonuses the same.
The Night Nymph has had her normal and naked powers switched since Arcane Polarity now proved to be the most interesting part of her kit.
High Polarity is now only active at 22% or less magicka (down from 25%)
Arcane Flow’s positive benefit now only functions while naked, adds equal magicka and magicka regen rate, and doubles in strength after your alteration skill is 75 or higher. This is so it stays roughly equal with wearing a robe for your given level. The shock weakness is still always on.
The Desert Nymph Armored balance naked power now increases armor worn on limbs, head, and shield by 35% (up from 25%)
Equipment mastery now adds 15% to the armor rating of any armor (up from 10%)
As of 11-22-2018 I have expanded the powers, description, and lore for the Night Nymph, and I have updated their powerset to reflect these changes.
Night Nymphii have a new power, Arcane Polarity. In exchange for this power, they no longer have a resistance to poison or disease and can no longer reduce their weakness to shock by remaining unclothed.
As of 11-18-2018 I have expanded the descriptions and lore for the wood nymph and desert nymph, as well as made numerous small grammar corrections to other posts on this page.
As of 11-12-2018 I have updated several of the posts on this blog to reflect the small tweaks and changes I have made while doing balance testing.
Four races, the Desert Nymph, Beast Nymph, Wood Nymph, and Blended Nymph got several changes to their existing powers, and both the Blended Nymph and Desert Nymph received new powers.
For the followers, Lykaea and Yulia have had their powers changed and improved slightly, Mystra has had a new power added to her Pox Golem familiar, and Synne recieved a new level-restricted power, similar to Arborea.
The new descriptions should reflect the current pre-release powerset and I will update this post to make note of further pre-release changes.