wait!
wait...
there is more to be said about OFF than, at the time of my previous review, i had the bandwidth for. i had, temporarily, reached a point of saturation with it - you only regurgitate a game's text again and again so many times until you start getting a bit weary of it, after all - but now that the bomb has burst and the remake is public knowledge (i kept that stuff secret for 2+ years!), i have the peace of mind to really unpack this.
OFF was my companion for the late end of my teen years and more or less the whole of my current adulthood. the better - maybe even the best parts of my life - were (at least in part) shaped by adoration for and dedication to this game and its story. OFF survived the beginning and end of several friendships and relationships (romantic or otherwise) throughout my life, and i project it will survive many more - if not me, as a living human being.
and i hope you understand that this is a lot to put into writing. can you imagine? something you did at 16 years old, because you were bored and liked a video game; a text someone else made, passed through you like a pamphlet - outgrowing you like that, becoming larger than you may ever be?
i wrestle with that feeling frequently. some would grow resentful of the object of this kind of ruminating, especially as a writer and gamedev themselves-
but i can't find it in me to ever hate OFF, no matter how often i hear about it; there simply is nothing like it.
OFF has created several core memories that i can flash back to.
i remember the knot in my stomach at its ending. i remember that it was time to sleep, and i remember staring at the ceiling, closing my eyes, and seeing void behind them, with white bedsheet ghosts floating there.
i remember the resolve to translate it. i remember: "i have to show this to decon" (a friend that i've long since stopped speaking to). i remember isaiah (friend i lost touch with, number 2) asking me to keep working on the translation because he loved the game and wanted to know what happens in zone 2. i remember a vacation in france i mostly spent on a shoddy laptop my grandmother owned, on slow (maybe dial-up) internet, tinkering in RPG maker 2003, trying to make more headway in a language i only barely knew better than the one i was translating from.
i remember this more than the majority of the relationship that introduced me to the game. that's sad to consider, isn't it?
can a story be more significant than a person?
i was very unwell for large parts of the time i spent working on this translation. i had dark thoughts; i feared impossible and possible things both. i was depressed, and i made very real attempts to turn the world in the only window i know - my eyes - off. permanently.
and maybe- that
is why OFF is larger than me.
because in the negative space of its conclusion, in the turning of the final switch from ON to OFF, there lies a question:
"is all this despair,
all this hurt,
all this misery and all of this unsolvable injustice of this world
worth it?"
and OFF, in my opinion, says:
yes.
or at least, for me it did.
i'm not letting go of these memories, or of these stories, or of my adoration for this game. i love it more by the day. i owe a lot to it. this isn't a funeral, it's a celebration.
thank you, OFF, and thank you, mortis ghost.
i would not be here, i would not be this, and i would not be me without you.