~Out in the Cold~
A Perilous, High-Altitude Dungeon Crawl
Lying within the easternmost caverns of Mt. Khabadkar, caressed by each dawn’s light, Nimbus Village reveled in the beauty of the Sun as it carved through the gloom of the darkest clouds; an ever-present beacon of hope and warmth in their lives.
For the past decade and change, however, the Cloud Layer has found itself tragically devoid of Nimbus’ warming light.
Ransacked by a powerful vampire and claimed as her own, what remains the village is unrecognizable from the community that once called it home, with legions of frozen dead claiming all who brave too close in the name of their despotic master.
Player Level: Level 9 to 10.
Party Size: 4 to 6 adventurers.
Difficulty: Tactician.
Starting Gear: Standard starting gear/funds, one Rare magic item, two Uncommon magic items, 1d10*500 gp.
Setting: Spireveil (High-Magic Industrial Fantasy).
Contents: The following adventure contains potentially distressing content, including, but is not limited to the following: Body Horror, Cultural Appropriation, Cult Worship, Extreme Heights, Governmental Corruption, Human Trafficking, Imprisonment, Manipulation, Mass Murder, Mild Cannibalism, Organized Crime, Possible Animal Death.











