The missiles are ready to launch in Quatermaster General: The Cold War. Finally got to try the West! Super-close game again, if I had done a little bit of math on my last card play instead of guessing I would have won by several points, but instead the Soviets pipped me a single point. I think you really have to use your nukes as the US/NATO - maybe not necessarily fire them, but the threat is really important. We had our first significant nuclear exchange, actually between China and the US as the Chinese were on the wrong end of a hot war in Asia. The Chinese nuclear arsenal is neither large nor particularly powerful so it was a fairly limited exchange, but in some ways it was nice to see that element of the game getting into play. The model of the nuclear standoff actually seems fairly good; the US and USSR both have huge nukes which, if deployed, have an interesting effect: they don’t do a lot to help you win the game, but they can make someone else lose. So they really do work as deterrent, forcing the opponent to slow down the escalation or risk game-wrecking VP losses. The other interesting thing is that the USSR can wage their proxy wars without actually driving up the escalation level much, while the US/NATO’s reliance on air power and WMDs does cause escalation when used. Anyway, like in the other QMG games, a lot of thought clearly went into the model and there is a cool amount of attention to historical detail for a game that’s pretty accessible and mostly a fun, pretty intense game with a lot of action. I actually didn’t have quite the same high expectations from this as I did for Victory or Death or 1914, but I’ve been really enjoying it and I think it’s as good as any of the others (and they’re all excellent). #bgg #boardgames #boardgamegeek #quatermastergeneral #quartermastergeneralthecoldwar https://www.instagram.com/p/BvqIUUwjgPh/?utm_source=ig_tumblr_share&igshid=1m2xkq9m3wzru












