my custom renderer! it doesn't look like much now, but the internals are one of the coolest things i've built to date and it's only getting cooler.
i even made my own custom yaml format for storing material info (bind groups, buffers, etc)! the only major things i'm depending on are winit(+wgpu) for communicating with the gpu and hecs for the ECS (i attempted to make my own, but i wanted to make it fast and to be on the performance level of libraries like bevy and hecs would take months of work)
github :: maybe you could star it?








