Level Planning
I LOVE level planning. Ever since I was a kid and there were modding kits for the Elder Scrolls and Dungeon Siege games, one of my favorite things to do was to put together new levels and worlds and watch everything come together and create challenges for my brother.
Through the years I have become (expectedly) better at it. I’ve been having tons of fun using Photoshop to plan out the first level for my game, though this is definitely one of the most tedious and time consuming activities for me.Â
Above you can see where I am placing default paths and specific points that I plan to have in the level.
In this video you can see me testing out my planned level with a UV mapped texture. The circle in the middle represents the center of the village I will start in, and the brown lines will be turned into a beaten path that the player will follow to their destination.
The scale looks good to me; now to just add a few more details.










