Theme is like programmer`s error or make a smile and do programming. Positive theme. It is with blue screen. And, it is running little numbers 0 and 1. In a random way at the full screen. Just like, it is something like binary code.
Random numbers. And, around them, yellow circle is running. With a smile and with eyes, little eyes. A funny face. With a funny little music. Like 8 bit. Or 16 bit or Ms Dos little music from funny arcade game. As, something like, maybe, it was in Commandeer Keen or Cosmo Cosmic. Blue screen with 0 and 1. And, also, it is little like Norton Commander or Volkov Commander. Do programming - it is fun!
Blue screen. And, some error in code. And, such a little smile. I remember, it was April 2023. And, it was, already, a spring. Sky is becoming bright and light. It is starts to be, again, so blue and joyful. And, after programming, I find out myself at the streets, one a moment it was. And, I look at the sky. And, I was surprised. And, I, almost, to see these - 0 and 1 – and a little smile at the sky!
So, this is a theme, for positive. Visual theme. just a little program. And, it goes with a retro funny little music. And smile. And, with a random way, it shows a numbers pack made out with 0 and 1. At the blue screen. A little program. As short clip. For a fun and joy. And, for a positive. Practice with programming with programming language Qb64. For a good mood. For a free time! Spring theme, early spring theme. Maybe, even like a first of April. A day of a fool. Funny celebration event!
So, except videogames, it is new idea to do programming of these visual themes. Intros. Something like, programmable intros. Intros. So, new theme opens in terms of practice programming with Qb64. And, to find something new. Videogames – for some moment - it was understanding – that programming videogames, it is very long time duration process. And, maybe, hard. And to try something new. To expand theme. And to try something funny.
And, still in theme of programming. And with a funny way too. By the interest. And, fast way. And, to try what else it can be. Visual theme. Backgrounds. Music. How to change a background. How to play music. Or to try something else. To do intros – it is so funny. And, with a simple form. It is faster, than a videogame. As, it seems, for me. And, it is, also, interesting!
Simple visual theme. With a form of a program. And, also, it is about a theme - relaxing from programming. And with programming. Not a matrix, that was a movie. And, another way. Blue screen as a sky. And, there, it is flying a smile. Little smile! Make little smile! Make a little smile! And, you need to smile too! And, also, it is some code there. Unexplained, of course. Some stream with 0 and 1.
And, retro! Retro type blue screens as with computers from 90s. So, it is a show of a file in a blue screen. And, it is, even, possible to write a text. So, it was lots of things to do with that blue screen.
And, also, it is one thing, I do not say - it is, also, a positive. And, positive, positive moving forward! Smile! Yellow circle! Which is smiling to you! Not a Pacman, of course. But, a yellow circle, which makes a smile to you. And moves. A little.
Make a little smile! Little smile! Make a smile!
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
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No work this week so a lot of nothing programming.
With my project up and running, I spent a good amount of today adding in the basic stuff for my game. I got the ball working just fine, and added basic classes for a couple other things. Everything was going okay until I tried making the player move.
I’ve changed it since now, but I originally wanted the player-arrow to be almost in the center of the screen, lagging behind the center whenever you moved the mouse but then catching up when you stopped, like it was and actual creature. This seemed simple enough at first, but it turned out to not be.
Before I did anything else, I had to lock the mouse to the center of the screen, so that it would be invisible. This took a bit of time to do but was mostly painless. Then I tried figuring out how to make the player’s arrow lag around.
The first thing I tried sent the player whizzing out into oblivion whenever I moved the mouse. The second thing I tried worked a little better, but the player moved too much whenever I stopped the mouse, and I would often lose it. After that, I spent a while seeding through all the physics code I’d made to try and understand it.
After a few hours of nothing working at all, Conrad came by and we played Path of Exile, which is basically Diablo III but free (Diablo, by the way, is a top-down RPG where you run around through horrible-looking places killing hordes of demons and zombies and stuff).
I think I did some other stuff today but I forget.
i keep forgetting how easy programming is for me like the teacher will say "okay you have the rest of class to make this led blink in this pattern, you should be able to get it done in that time" and then im like "okay so all class should probably be enough, maybe i could even start on the extra credit questions today" but then it takes me like 5 minutes to write the program and after doing the extra credit questions i still have more than half an hour left to just do nothing