Interactive Media Experimentation - 6DM06
Interactive Media Experimentation βΒ 6DM06
Aim β to create a blueprint that procedurally generates a dungeon as a level for a game.
Procedurally generated content is created within the game engine at run time through the use of an algorithm rather than being designed by a level designer. In order to effect good game play from the level it is essential that the algorithm is tweaked to generate best effect for the game style that isβ¦
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