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Distant City Windows
Like I mentioned in Gelatinous Cube in a Dungeon, the second āquick sceneā immediately got well out of hand, ballooning into some cyberpunkish shopping arcade that I made the mistake of making one wall a giant window, and having a giant window I needed a cityscape beyond it; so went my addled reasoning. Further over ambitious thoughts lead me to thinking āI can node my way out of thisā and to an extent I can, randomly scattering some vaguely buildingish shape about the place isnāt too hard, and making materials for the buildings ends up resulting in something that Iām pretty happy with.
So Iāve broken it out and thrown together a quick scene to display it.
What Iām trying to replicate here is the look of a window into a lit room at night, where thereās some main lighting, and maybe some other lighting thatās a different colour temperature, and thereās indistinct patches of shadow suggesting occupants or maybe some furniture.
It basically some soft, distorted, noise driving a colour mix between a 2000k and 8000k blackbody colour node, that drive the Emission channel; with a couple of noise textures and a Musgrave texture being mathed together to drive the Emission Strength channel.
Iāve attached a shot of the whole node tree below the fold (now I know I can make a fold).
Some Time to Forget
Coming back to this project file after about six months to pull out the city windows material, Iāve found that whatever the image I had in my head for it at the time that overwhelmed me has died away to a dull roar, and Iāve actually managed to make some headway including a nifty geometry nodes system for generating the railings.
Where I stalled at is on the left, and my progress is on the right; now if only I knew what that vaguely church looking thing Iāve made at the end of the corridor is so I know how to detail it, but hey, one step at a time.
Shader Nodes for the city windows material below the fold.
The wood changed, and then I started to add metal that sort of looked like teeth at first.... But now is starting to turn out pretty sweet.