Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - āTitle Screenā Play This World Online
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Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - āTitle Screenā Play This World Online

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Last night I had a dream where I don't know anything except that I was apparently designing a video game, and one of the elements was this, like ... map, that was subdivided into regions. Initially, it was a complete grid, but I didn't think that would look good, so I set it up so that the vertical lines separating each individual cell would be rotated by a random amount. Not in the code, I was going to do it manually.
It was reasonably accurate about how the standard kinds of PRNGs I'm used to have an inclusive minimum and an exclusive maximum, though.
Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - āAddition columns #2 (octal, inefficient)ā Play This World Online
Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - āAddition columns (quaternary, fast)ā {š«: 0} Play This World Online
Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - āTitle Screenā Play This World Online

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Source āDemonstration of ZZT Pseudorandom Number Generatorsā by Quantum P. (2007) [prng.zzt] - ā0xDEADBEEF simplifiedā {š«: 0} Play This World Online
I thought of a run-based game where the gimmick is that the pseudo-RNG seed is fixed on each run start and the ending is solely determined by how many favorable outcomes you can roll by hitting checks in a certain order before realizing I've just conceived of a less honest adventure game where the only valid strategy is brute force with backtracking