Photo/video editing classes at Kiddy School
Kids 10-13 y.o. don't waste time during summer and learn photo/video editing using Adobe #Photoshop and Premiere Pro, and create YouTube channel at Kiddy School Ā summer #camp.

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Photo/video editing classes at Kiddy School
Kids 10-13 y.o. don't waste time during summer and learn photo/video editing using Adobe #Photoshop and Premiere Pro, and create YouTube channel at Kiddy School Ā summer #camp.

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PART 2: My 1st #premierepro edit!! One Life. A Q2 Check. Inspired by @garyvee š¶ by @trapperkeepr My 1st ever #premierepro edit. Part 2 Under the leadership of #garyvee I jumped in. ___ When I'm on set I use the phrase "One Take Drake" Meaning everything is shot in one take and you keep it moving š The #voiceover is one take and then I edited it in a one take Drake style! Nervous to share but I would love feedback! ___ I did not create the clips or pictures , I did the voice over, music, and edit. That's it. Full video on YouTube SUBSCRIBE LINK IN BIO _____ I would love your feedback!! Ya'll know it's been #ThatTechGirl vs #premeirepro Here ya go! #womenintech #womeninmedia #startuplife #editing #editor #software #imovie #finalcut #finalcutpro #fc10 #firstedit I'm an #executiveproducer #vaynernation #TonyRobbins #sergeybrin #contentcreator #founder focusing on content so I'm building out the editing! (at Berkeley, California)
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A Look at FCP X andĀ PremiereĀ Pro
By Braden Storrs June 29th, 2015
This is in response to this question from a current FCP 7 user, 7Presley,Ā looking to update: FCP X vs. PremiereĀ for a FeatureĀ I startedĀ typing and realized it was so big I might as well make it into an article. Everyone has different needs as an editor so Iāll just share my experiences for what theyāre worth. Iāll cover 7Presleyās questions as well as my own thoughts. This is not an exhaustive comparison, or a bashing session, these are observations and opinions based on user experience.Ā
Unfortunately I donāt know the details ofĀ 7Presleyās production workflow or cameras used.Ā Not all productions or workflows have the same requirements so for anyone to say one program or another is the only way to go for everyone is a bit short sighted. There are many factors to consider. That being said I personally believe FCP X is the best option for most productions, if you know what you are doing with the tool. Iāll explain below. Wether it is capable is not a question anymore. Unfortunately comments like that still come up. Itās been proven in every type of production. From the smallest family movies upwards to wedding videos, web series, corporate and commercial productions, broadcast television, and Hollywood and otherwiseĀ feature films.Ā Ā
Of course it's worthwhile to know various tools. While I highly prefer FCP X, I use Premiere when needed. I came from FCP 7 but havenāt had to use that professionally in 3-4 years.Ā Going back to it now itās amazing how antiquated it feels/is. Avid is still widely used due to its being engrained in so many long standing workflows. I would never use the adjective innovative and Avid in the same sentence though (except this one).Ā
Color Grading
7Presley mentioned wanting to use the Red Giant color plugins. They are compatible with both Apple and Adobe suites so there's no difference there. Though I prefer Color Finale from Color Grading Central personally. It's a lot faster to work with and more accessible then Magic Bullet while still having the tools I need. Magic Bullet has a few extra tools that are nice at times. PPro CC just got the new Lumetri color system which is a big step up for its built in color effects. FCP X has the Color Board which, while not as advanced, is very intuitive and quick to work with. FCP X has key-framable shape and color masks for all effects. Premiere has shape mask tracking built in for effects.Ā Iāll cover a few more app specific tools below.
Premiere Pro/CC:
Pros (IāllĀ just mention ones FCP X doesnāt have)-Ā
All in one package that interacts and exchanges elements and media fairly efficiently between applications. Gives you video, motion graphics, design, web, and photo editing for one monthly price.
Access to After Effects, which is a powerful, though unnecessarily complex program. Older UI and lack of modern hardware optimization.
Speedgrade gives you an included color grading suite.
Basic audio mixer for rough mastering inside PPro.
Custom Window layout presets. Those are nice.
Cons-
Subscription based business model. I really, really, donāt like the forced subscription model. If you ever stop paying them, for example if you switch to another platform, you loose access to all your work on all of their programs. Video, design, etc. You can save XML for some things but youāre out of luck for the most part. As opposed to a license where you can always go back as long as your hardware supports the software. Letās be honest though, thatās the point, to keep you paying. To have access to your work and to stay compatible you have to keep paying them $600 a year. It has ZERO to do with being able to deliver updates faster/easier. Thatās just marketing speak. They are so integrated into so many workflows they can get away with it but itās dirty business to me.
Aside from the subscription the thing that has really turned me off to the platform has been reliability. I donāt care how many features they have, if it doesnāt work, it doesnāt matter. Apparently on Windows itās actually stable but for us in the Mac-sphere thatās not the case.Ā I donāt trust the software to let me deliver on time, especially on large or complex projects. The bigger it is and longer I work on it the nastier things get. Itās been the same story on Mac Pros, iMacs, Macbook Pros. Itās not the hardware. There been so manyĀ missed deadlines, angry supervisors/producers, clients that wonāt return. So much lost productivity that I almost got to a point of refusing jobs that require PPro. It costs me money and reputation and thatās bad for business. I definitely let people now what I think about using the NLE when I have to. itās just warning from experience. Itās not a capabilities thing, itās a trust issue with a tool thatĀ has failed me dozens of times in so many ways. To Adobeās credit they are very responsive in their forums and via email. I appreciate how prompt they are. Unfortunately though, it hasnāt paid off. Having worked with PPro consistently since CS5.5 through CC 2015 I can confidently say the problems have gotten worse not better. It literally took minutes for some nasty bugs to show up in CC2015 on a new project. The same bugs go from one generation to the next. For more info on what happened a couple years ago when I switched to FCP X hereās that article: An Editorās Journey to FCP X
Tracks. Theyāre proven and strait forward, but they are inefficient and slow you down.
Playback performance has been generally improved but both PPro and AE are no where as optimized to take advantage of newer hardware as the Apple applications. Too much old code in there.
FCP X/Apple Pro Apps:
Pros (some built in, some 3rd Party)-
Itās aĀ modular system. You only have to pay for what you need. FCP X, Motion 5, Logic Pro X, and Compressor 4 make up the Apple Pro Apps. Just buy the ones you need. Those donāt do something you need? I bet you thereās a plugin that does. Since the initial cost are so low, getting any needed 3rd party tools is a lot easier cost wise. Buy it once, use it forever. Iāve heard FCP Compared to a RED camera. Buy the base and add the accessories that fit your needs.
Perpetual License! FCP X and itās companion apps came out 4 years ago (except LPX which came out a little later). $600 for all four apps and free updates since. Roughly $150 a year. Not including any third party tools of course, which depend on the case, but you get the point.Ā
Performance in general is much higher. The newer, optimized, 64 bit code takes full advantage of the newer hardware and they continue to improve this aspect of FCP X. Seriously impressive export and render times. Amazing thing is for many projects the need to render is either very limited, or not needed at all. Just edit and export.
Stability, in general, is much better. Every application has bugs, no way around that, but FCP Xās bugs are almost always just annoying at their worst. They are very rarely cost me any significant amount of time. In nearly every instance, if there is a crash, I can open FCP X back up right away and I havenāt lost any work because of the autosaving database design. Then Iām right back to work.Ā After feature addition updates in particular thereās generally an update or two needed to smooth out new hiccups. They always work them out though, thatās whatās important. Ā
Media/asset organization in FCP X is hands down the king. The FCP X Library system combines the very best aspects of a database combined with the flexibility of a project file. Libraries can live anywhere and be moved around like any other file. Inside thereāsĀ metadata, Keywording, Smart Collections, multiple retainable in and out ranges, Roles, the Timeline index, and thatās just scratching the surface. Premiere hijacked some of that functionality in an update (theyāve done that a lot since CS6) but the implementation is no where as intuitive. Itās harder to implement and harder to review at a glance.Ā For more info on how insanely organized you can be quickly in FCP X check this out:Ā FCP X Quick Tip: Organize at High Speed
Multicam in FCP X is also king of the hill. Itās the best implementation of Multicam Iāve seen in an NLE. The general design is excellent but also includes built in tools to sync via audio, markers, content creation date/time, timecode, or a combination of elements.
The Magnetic Timeline takes away a lot of the track based mechanics that stood in the way of editing efficiently. Itās now more of a spine to which elements attach. Iāve also heard it called a canvas.Ā Itās more free flowing then tracks, but not to the point that youāre not in control. As long as you know the tools available to you. If you do learn them, you can move faster then you ever have. If you go in and try to make it work āyour wayā then youāll end up with headaches. In the words of Yoda,Ā āYou must unlearn what you have learned.ā Newer editors find it very intuitive while established editors have a harder timeĀ āgetting it.āĀ This article shows how it is an effective part of speeding up workflows: FCP X is Faster! Ā
FCP X has an excellent, mature, and current XML that can be used to get project or clips into about any program. Smoke for example supports the FCP X XML. PPro still uses the old FCP 7 XML language unfortunately. XoCC and 7toX are useful XML converters. Intelligent Assistance has created some amazing tools for large productions like Sync-n-link and The Producers Best Friend that use the XML to save you DAYS of work.
Motion 5 is a huge improvement over Motion 4 (which I never cared for). For me, itās replaced AE for most things. Especially with many of the plugins from MotionVFX at my disposal, one of which I mention below. Itās playback/rendering/export engine is so much better and I find it far more intuitive then AE.Ā Ā
DaVinci Resolve Lite is a very, very, powerful color correction suite and naturally fills that hole in the FCP X suite. It is the best coloring suite out there and has been used on countless movies. It natively supports the FCP X XML. Amazing thing is that the āLiteā version is free.
Logic Pro X supports the FCP X XML and provides an excellent mixing and composing tool for your FCP X projects. I like it a lot better then Audition personally. Hereās a detailed video with a lot of tips for that workflow: Workflow: FCP X to Logic Pro X and Back Ā Alternatively, if you properly use the Roles system and run your projectās XML through X2Pro you will have an AAF that will be the best organized project your ProTools guy has ever seen. Itās a well worn, proven, workflow.
Slice X, Track X, and Drive X are all tools from Coremelt that use the famous Mocha tracking engine. They have various uses from tracking color corrections, masking and compositing, tracking 2D and 3D text, to tracking 3D particle generators. The possibilities are pretty endless and they all work in your FCP X timeline without having to go to other applications.
mObject from MotionVFX is an amazing plugin. As of a recent update, FCP X and Motion 5 have built in, really nice, true 3D titling tools. mObject takes it further. It can do 3D text with far more complex customizability, plus extruding vector artwork to make 3D logos for example, and you can open up the mObject extension app and build 3D scenes with actual 3D models which can then be animated. This works inside FCP X and Motion 5 with full 3D control over the elements and the camera. After Effects has a similar tool called Element 3D but it only works in After Effects and not Premiere. Ā Ā
One more 3rd Party tool. Frame.io has released a free plugin that lets you seamlessly export and upload to their online collaboration/client review system without leaving FCP X.
Cons-
Audio is a mixed bag in FCP X. There are some excellent, built in, audio plugins carried over from Soundtrack Pro and Logic. Editing wise I LOVE not having to manage audio tracks all the time when moving clips around. Not having tracks though means visual organization can get pretty messy. Many people want color coding based on Roles but we donāt have that yet. I have a quick, easy, method though that works really well. Check out the article here: Audio Organization Tip For FCP XĀ The other challenge is that without tracks you canāt have a track mixer. Once again Roles could be the answer but thereās no Roles based mixer yet. Really though, we have Logic Pro X for mixing so thatās covered if you plan your workflow.Ā Ā Ā
Being thereās no dynamic linking things can take a little longer when going between applications. Not enough to be an issue but thought Iād mention it. Unfortunately, while Motion is very integrated with FCP X, once something is in the timeline thereās noĀ āOpen in Motionā option.
Anyways thereās my novel. Any questions, clarification, comments? Share them below.