Whee~ I reached the lighted station in the middle of the tunnel 😌 I'll be taking a break here before moving on.
So what's next?
For Stuck in a Yandere Visual Novel... HELP!!:
First things first, I think there are a few things in Demo 2.0 that I want to update as soon as I can (which may be mid to late March, earliest). Things currently on my list is:
Updating the smaller sprites by the textbox to be on the right layer 😅 Have any of you tried to save when one of those were on screen? Don't, please lol The issue with fixing that is that I hardcoded that in and it's spread throughout the script so I'll have to manually go in and fix that.
Updating a new voice channel to separate the SFX and the Voice sounds. This one was a result of myself having a brainfart as I started coding and mixed up the channels. I also misunderstood how the built in voice channel is normally used so I'll have to do a bit more research/testing to make sure everything works right.
Adding in a quick way for the player to delete certain persistents.
Finishing that last BG that you didn't see updated compared to Demo 1.0. No not the one on the date.
Maybe a few art updates
And then after that, I'll make a plan for the release of the final part of the game. Or I might do that first next week since I like making guides. The general ending(s) for the full story had long been decided since I first came up with the idea for the game. However, the details and path to that has changed slightly. I did not think certain things through until I started writing the script in Demo 1.0 and Demo 2.0 so some details need to be ironed out.
I also might need to find an editor for the full story. I'm not sure yet. I'm actually not very confident in my ideas and Smoke really helped me out during the release of Demo 1.0. During Demo 2.0, Mamep was gracious enough to take time out to do proofreading, but no in depth editing was performed. So I don't know yet how that'll proceed for the full game.
For everything else:
It's still early in 2023, but I'm told myself NO GAME JAMS. Yeah, guess who was prepared to break that back in mid-January and finished writing a whole new script for a game? EKL (Exorcist Killing Lie) mentioned above in Weekly Progress #5 might be a project submitted for Battle Action Fantasy VN Jam, which I am also helping hosting! Let's get lots more shounen-esque battle VNs out there!
I also have a pre-existing project which I will be doing the programming for. We're hoping to work on that once again for Otome Jam. That will likely take precedence over any other VN jams I participate in.
Of course, alongside that are some paused projects I had on-going prior to working on SYVNH: Pre-Make and There's a Clown in my Attic!! All the sprite art for these two projects are already finished so I do hope to finish both games this year.
And like every good indie vndev out there, I have a 20 page list of games I want to make. Of those, I've two where writing has started. I don't plan on announcing anything for that until the scripts have finished. (One of them are already at 9k words... 😥)
...And for the far, far off future. I have two more ideas that would be the same genre as SYVNH (BL + transmigration/isekai). Though I haven't a clue yet if they'd be better as VNs, KNs, or even as a light novel. 2023 is still a long time. We'll see soon~
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