Overdue. Had an amazing time at #practice15 Owe a huge thanks to Games for Change, whom so kindly sponsored my pass.
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Overdue. Had an amazing time at #practice15 Owe a huge thanks to Games for Change, whom so kindly sponsored my pass.

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Recap for Closing Statement
Leigh Alexanderās Closing Statement:
Practice is a special place to create conversations.
Her biggest takeaway is to create a memory for the conversations we have about game design.Ā
This idea that we continuously have the same conversations about games over and over again, means we start to lose the past.
Her heartfelt ending asks us as designers to design a solution the memory problem that plagues our field.
And with that, Practice15 is over!
Design a solution to the memory problem that our field has. Design a solution that will createĀ permanenceĀ for the work you have done this weekend.
Leigh Alexander
How do we make sure that the things we learn and make and explore in this room last?
Alexander, summing up how discourse around games has been innovative as well as cyclical
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds [J. C. Herz] on Amazon.com. *FREE* shipping on qualifying offers. In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry
Joystick Nation by JC Herz.
Leigh Alexander reminded the audience of Herzā work. She was a game critic for the New York Times in 2001, who was writing intelligent things at a nearly forgotten time.

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The way I define my work as a games critic is toĀ endeavorĀ to beĀ anĀ ambassadorĀ of our vocabulary.
Leigh Alexander
Starts her closing statement with asking, in jestĀ ā Are Games Art?ā
Leigh Alexander for Closing Statements for Practice 2015.