Pesterquest -John’s path, vague existential crisis, bad end
Last post of this route and John’s whole volume!
Well, it's not your fault. Shenanigans happened and all.
Called it, no fun time, and John's mind is a mess for now.
Welp, I knew it wasn't the victory end, so I'm not worried :)
The three paths were interesting. It put all the basic elements for the whole Pesterquest adventure.
The time and space powers. The reader knowledge them, get quickly a hang of it, even if it was clumsy and reckless.
They know now that they can move anywhere anywhere to visit people.
Each character have flaws, confront some inner issues. The reader will try to engage with them, and sometimes even resolve them a bit!
This timeline, peculiarly, inform them the risk of time travelling. But this reality was essential, so they can go visit the Alpha teens later.
It makes us wonder who and what the MSPA reader is, and what will become of them. What is the point of this adventure? What kind of lesson will we, the reader and us, learn?
This is it folks, it's the end of Volume 1!
If you like my reactions and thoughts, then don't forget to click the red heart symbol to tell me you appreciated it ^^
If you ever encounter an alternate self, try to stay out of it and go away from any shitty shenanigans situation as fast as possible!
See y'all in two weeks! [Jade’s volume =>]
Until then, enjoy life ;)