Spacebase DF-9 1.05 released
Fixed: Citizens no longer place stuff on shelves, always have “stuff” need unsatisfied.
Fixed: Dropped ore disappears.
Fixed: Various rare crashes.

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Spacebase DF-9 1.05 released
Fixed: Citizens no longer place stuff on shelves, always have “stuff” need unsatisfied.
Fixed: Dropped ore disappears.
Fixed: Various rare crashes.

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Spacebase DF-9 1.04 released
Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
Tuned hint message priority and visibility durations.
Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
Fixed: Goals and base stats aren't wiped when starting a new game.
Fixed: Incapacitated hostiles prevent room claiming.
Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
Fixed: Player can drag camera while dragging new construction in Construct mode.
1.03
Character limit on character/room/object renaming.
Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
Fixed: Crash on insufficient matter.
Fixed: Tutorial base shifts position on galaxy map.
Fixed: Construct menu items highlight improperly.
Fixed: Turrets can't fire through open doors.
Spacebase DF-9 1.02 released
(1.01 was released shortly after 1.0 and contained a few crash fixes.)
Hide back walls in construct mode when cutaway view is enabled.
Clearer visuals for Tear Down vs Vaporize wall tile orders.
If user tries to save during an event, save happens once event has run. Prevents various event state bugs.
Balance: Difficulty ramps up over slower time, final siege takes longer to happen.
Fixed: Security sometimes doesn't respond to Beacon in correct numbers.
Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used.
Fixed: Final siege goal triggers prematurely.
Fixed: "Ghost helmets" appear on citizens during certain animations.
Fixed: Turrets don't attack hostiles in some cases.
Fixed: Some AI issues relating to survival situations.
Fixed: WASD keys function in full-screen menus.
Fixed: Pathfinding crash.
Fixed: Can't place weight benches.
Fixed: Crash building or hovering some objects.
Fixed: Time doesn't pause when starting a new game.
Fixed: Tutorial doesn't load correctly when selecting Outpost EZ-101 in Galaxy Map with resized window.
Spacebase DF-9 1.0 has been released! In addition to heaps of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0. The game's Lua source code is now available in the game's install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this. The 1.0 release also sees the game's price drop to the science-fictionally appropriate price of $20.01 US. In addition we're introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack 'n' Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack 'n' Slash, and anyone who owns Hack 'n' Slash gets a free copy of Spacebase. As we've done with all our alpha releases, we'll roll out minor updates in the next few days or weeks to fix any issues that come up. Thank you so much for your support and patience for the past year. We've learned a lot and are proud of what we managed to accomplish, and it's all thanks to your support. And now, we must return to our home planet... hope to see you on worlds beyond!
Spacebase DF-9 Alpha 6: "Brig Ambitions, Broken Dreams" has been released! See the patch notes for the full gigantic feature-load, and the above video for an overview of new features. This update represents almost three months worth of work and adds multiple major new features to the game, including citizen anger, possessions, brig zones, and the long-awaited Power system. The welfare of your citizens now matters a lot more to the game - if you don't provide a satisfactory environment for them you'll have to deal with tantrums, citizen-on-citizen violence, and lower productivity - while the Power system adds more depth to the base-building side of things. When you first launch Alpha 6 with an old savegame, you'll see a hint message explaining that a "power holiday" is in effect for the next 10 minutes - this will give you time to build enough Reactors to support your base. After that, try to keep the lights on! As always, thanks so much for playing and for the feedback. We may do a few more bugfix builds for 6 before moving on to what's next... you'll hear from us soon! [END TRANSMISSION]

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Spacebase DF-9 Alpha 6b released
Brawl frequency has been further reduced based on feedback and obversation: positive citizen morale/affinity/temperament now directly works against negative factors, and final computed brawl chance has been halved on top of this.
Fixed: Various crashes.
Spacebase DF-9 Alpha 6: "Brig Ambitions, Broken Dreams" released
Major Features / Enhancements:
Power is now required for base equipment to function. The Base Seed serves as a basic starting power reactor, and additional Fusion and Dark Matter Reactors can be built (with enough Matter and Research) to satisfy each object's "power draw". Power flows across connected rooms rather than any kind of wiring system.
Citizens can become angry. Anger builds up over time with unsatisfactory events such as poor job performance, unpleasant social interactions, violence nearby, bad food, etc. Angry citizens who dislike each other may brawl, fighting until incapacitated. When a citizen's anger gets high enough they may have a violent or non-violent outburst, attacking people or sabotaging base equipment.
Citizens can be detained in Brig zones. Detained citizen anger dissipates over time, but at a cost of removing them from normal citizen life and the work force. Doors will not open for detained citizens. If doors lose power, detained citizens may escape. Brigs can be furnished with critical objects such as beds.
Citizens now own and carry possessions, some of which are functional. They become attached to their possessions, display them on available shelving, and trade for possessions they like more with other citizens. Citizen affinity for a given possession is based on its qualities such as color, material, shape, etc.
Citizens have affinities for different duties, shown as smiley faces in the Roster and Duty Tab. Citizens will perform any duty they're assigned, but may become unhappy over time if they're stuck with a duty they don't like. Likewise, citizens doing a duty they love is good for morale and causes their skills to improve faster.
Objects and Rooms now have a Command Tab, which can be used to issue commands relating to what's selected. Objects can be torn down or reclaimed for research, power-consuming objects can be deactivated.
Citizens can now be assigned to beds in Residence zones. Citizens will always prefer to use an assigned bed, and are happier for doing so. Citizens will use shelving to display their possessions.
Minor Improvements / Bug Fixes:
Changes in individual citizen needs and morale are now tracked via graphs in the Psych Profile Tab.
Objects now have an About Tab that contains miscellaneous non-essential information about the object's use, history, or context in the Spacebase universe.
Placing a zone-specific object such as an Oxygen Recycler in an unzoned room will now "auto-zone" that room to its intended function. Tooltip conveys that this will result on click.
The Beacon menu can now set the desired level of Security response for Beacons and other combat situations: on Non-Lethal, security will always attempt to subdue targets using Stun weapons; on Necessary Force security will meet deadly force with deadly force; on Lethal security will always use deadly force in any situation.
Tooltips on Beacons show the current response level and target.
Turrets still default to only target hostiles but can be set to target all characters in their Command Tab.
Selecting an unassigned citizen opens the Duty Tab by default.
Security forces waiting for backup at a Beacon set to >1 will display "Waiting for Backup" as their current task.
Citizen Spaceface logs now comment on people they know and interesting objects in their surroundings.
Plants don't grow in rooms with no light.
Sparks appear briefly when a Technician fails at a maintenance task.
Move Door to "All Zones" section of Construct menu, Airlock Door to "Airlock" section.
Citizens now sometimes play a "startle" animation when a dangerous situation breaks out.
Sabotaged turrets fire at everyone.
Shift-[ and shift-] cycle selection through objects in a room.
Initial 3 settlers from Base Seed start with higher morale and energy, and lower hunger.
Raiders wreck breakable objects if there are no citizens around to attack.
Citizens double over wheezing if they have a bad illness.
Object tooltips now show owner where applicable. Room tooltips now show bed capacity where applicable.
A basic "quick start" mode has been added which allows you to start with a small pre-built base. Access it by selecting the bottom right corner of the galaxy map on the New Base screen.
Fixed: Morale shouldn't change while asleep.
Fixed: Various overflow issues on UI text.
Fixed: Citizen names appear on cooked meals.
Spacebase DF-9 Alpha 5e released
Better “flee from oxygen-starved room” behavior.
Fixed: Turrets shoot through floors.
Fixed: Research assignment crash on reduction in number of research zones.
Fixed: Invalid linecodes in event alerts.
Fixed: Incapacitated characters in airlocks don’t always get healed.
Fixed: Characters that get sucked into space spawn corpses.