W7 - Reflection
Exploring the Bartle test was fun and conflicting as I found some of the answers challenging because i like both the options equally. In the end I was heavily skewed to the Explorer style of game play. This seem to play out for all of the blogs I read for this assignment week. After reading the additional materials, I believe that the Bartle test was a great start especially for MUD type games, however a majority of gamers play games of a different architecture and as such the classification should evolve to meet the characteristics of these player groups as well. How cool would it be to be part of creating a relevant Bartle 2.0 type test that could organize gamer characteristic/attributes/ similar to what Pandora or Spotify does for music. This would allow for complex collaborative combinations based on profiles of gamer play styles. Ā But is that really the goal? Ā Should we be using better user analytics to build super teams? Ā Yes we want to create compelling game the minimize āplayer churnā is it going to far to preselect based on a criteria? Or is understanding our fellow players motivations more powerful for the achieving the learning goal?
World champ MUD game platform as recommended by Bartle himself:
https://www.achaea.com
https://gameanalytics.com/blog/16-reasons-players-leaving-game.html

















