You can see all our latest progress in our first gameplay video!
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seen from Spain

seen from United Kingdom
seen from Spain
seen from China
seen from United States
seen from Spain
seen from China
seen from United Kingdom
seen from United States
seen from United Kingdom
seen from Spain
seen from Spain
You can see all our latest progress in our first gameplay video!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
You can see all our latest progress in our first gameplay video!
I think this scene can make into a nice diegetic main menu.
Some trigonometry. The world is open and endless, and there was the problem how to direct player which way he needs to go. Now orbs that player need to collect for points and to maintain his speed materialize only in the direction of the sun. Player is free to walk in any direction, but to progress he needs to follow the sun.
Some more reverse enginereng into CG and new vertex-displacement shaders are ready.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Later to me came idea - why not scale objects the same way I change vertex color?
Objects with scale 0 have their mesh renderer disabled and as the result amount of polygons in the scene was greatly reduced.
Haven’t been posting for a while. A lot of work lately on the project. Implemented distance-relative color change.
After a lot of optimization work cardboard version is finally out! Thy out demo here:https://omicron.itch.io/placid-trip