Pixel Quest Postmortem
Working on Pixel Quest was a fun experience and I learned a lot about using GDevelop 5 to create a game. The no-code approach is new to me but makes it very easy to get started on a game quickly.
With Pixel Quest I wanted to make a tribute to one of the first games I ever played, Super Mario. I didn't want to make a copy of the mechanics, but to have some of the similar mechanics: - The main character, Frog (Super Mario), is on a mission to save a friend, the Bunny (Princess Peach). - The snail enemy is very similar to the Koopas - The pixel art style is familiar and looks somewhat similar
During the development I got to know some tricks and tricks to make the code less cluttered, using groupings. For example, group all enemy assets in a group to make a collision kill the player, instead of creating the mechanic for each enemy.
Overall a very exciting experience.












