Garden of the Sky

seen from Tanzania
seen from Türkiye

seen from United States
seen from China
seen from Germany

seen from Vietnam
seen from United States
seen from Indonesia
seen from China
seen from China
seen from China
seen from China
seen from United States
seen from Indonesia

seen from Israel

seen from Malaysia
seen from United States
seen from Japan

seen from Malaysia

seen from Malaysia
Garden of the Sky

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This is the second part of the pixel art backround.
In this post I will talk through my thoughts and links as well as how I did what I did. In the first image you can see my original pallet but I didn't quite link the purple combo so I took a chance and changed it. The first image shows myself copying the code into the colour picker so I could get to correct shade. The top palette would have been lot better for myself but I didn't go for it in the end which is a shame.
It also shows the base sketch for the other backround, this was because I switched canvases so I could start off with a more outdoor scenery. My initial idea for this is a cave but to be honest I really do not like this backround since it reminds me too much of meat and gore rather than an interesting cave. Although this doesn't relate to anything which I am doing, I wanted to experiment with the spikes connecting from top to bottom as well as perspective. To achieve a better outcome I feel like I should have done a midground to fill in some more details. The switch from the second and third photo captures the moment I remembered about the blur tool which worked well for this scenery but not as much for the other backround since the closer you are the clearer it is. Unless you are looking at the room from the perspective of a visually impaired person which I thought about giving my protagonist a bad eye infection as a result of the poor sanitary medical procedure.
It turns out to turn off the boxes , I just had to zoom out a little and then take a screenshot. I lik the difference in dimension between the bottom two photos as I love how much clearer it is.
To improve I would say a better colour pallet ( so it doesn't just remind me of meat ( although … medical practice )) as well as planning a backround so I do not end up either huge gaps between the foreground and background.
This is a two part post where I am going to explain my process and thoughts into this design here and the same for the other backround design. The task brief that to create an environment for your story to take place in but you had to do it with a fixed colour pallet.
Using a random colour selector I picked the colour above. My thinking into this was that of a hot and cold mix. Later on I realised that its a lot easier to just get a variation of the same colour but for now I didn't know that. When I liked a colour I locked it in place all accept one which I loved and was red but I forgot to click it thus it disappeared. I didn't like how you couldn't pull up your history as it took some time to get another red colour.
My first idea was to do a broken lab set up. Like the experimental lab I had planned however I realised that I didn't know much about the labs in Victorian times and could only base my knowledge of of Jekyll and Hyde. But for this project I didn't. In the first image you can see a slightly different pallet and this was due to previously mentioned that I accidentally skipped the colour from the top previous selection. Anyway, the first image is very clear and crisp which I didn't like so initially scrapped the idea and went ahead with the next post idea. When I returned to this one I used the same technique I used in the other one with was the blur tool. Originally I learnt about this when creating the backround for Blob. So I applies it to here which now looking at it isn't my favourite and prefer the original l but when creating it was a lot easier for me to do this since I could get transition shades. I think my favourite detail about this is the outside of the glass as I love the dimension it gives. However everything else gives me headache. Below is a step by step journey.
What I need to improve on is - picking a better colour scheme, not rushing and putting a random badly shaded hole in the canvas and learning how to create dimension without blurring. In real life I love the technique as I believe smudging a realistic drawing gives it less depth as the smudge isn't controlled but with this it is so I need to research different techniques. I would also like the backround to be more meaningful so I think I need to study an artist or game whom I love the pixel backgrounds to. Currently thinking Omori but who knows.
Elemon map + pixel environment assets + sprites
witch's treehouse (glazed + deepfried version)
support me | commission me | buy a print | buy a sticker

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Little Matcha in the Flowers
plushie coming soon maybe.........
support me | commission me | buy a print | buy a sticker
Some older work for the tutorial area of CT's RPG segment. I think I need to make a small step down so that the sand pit in the middle can actually be, y'know, a pit. Also need to think of other ways to populate the space but she works as a placeholder for now. Definitely need a rack for wands, a bookshelf for tomes and maybe a few shields scattered around, for example.
Trying some pixel art.