work doodle. this is an image for me and no one else on this fucking planet.
(note: the "squid visual novel" bit is referencing a friend's splatoon project that isn't fully public yet. sorry you cant see it </3)

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work doodle. this is an image for me and no one else on this fucking planet.
(note: the "squid visual novel" bit is referencing a friend's splatoon project that isn't fully public yet. sorry you cant see it </3)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
more more n more sketches also play pause ahead
*points* PAUSE AHEAD ENJOYER >:3
WUEHHH!?!?!??!?! HOLY SHIT ANOTHER ONE OF MY KIND ......
Paused, Aheaded, Towers Too
Recently I made an account on Newgrounds, and today I beat two games which had music composed by one of my favourite composers of all time, flashygoodness: Tower of Heaven and Pause Ahead. On the Tower of Heaven side, I have played the game in the past but gave up around the end. Today I decided to beat it, and it was pretty fun! My patience has improved since, and being able to properly enjoy and master the limits given by the game was fun. The ending was very interesting, and apparently, there's another ending I missed. I'll get all the secrets later. Always been fond of the simplicity of the art style and music, near-perfectly capturing the limitations of the Game Boy (color) and in general looking/sounding beautiful. On the Pause Ahead side of things... holy shit. This game. Pause Ahead ekkjkasjsjksdajhsdojhdjsasdjsa this game so good The game is pretty simple on the surface, the main mechanic being pausing the world while you continue to move around, momentum affecting your movement as well. The first levels follow what any good game does (like Tower of Heaven hehe) and slowly introduces you into the world and the main mechanic before saying "fuck you" and instantly jumping towards kaizo bullshit in the best way possible. The levels get harder. Momentum is taken to the max. Pausing becomes your best ally. This shit was so good. It took me some time to get used to it, but eventually, I fought hard with my patience and got through the game and to the final boss, which took me some time (and a walkthrough sorry) to master, but it felt satisfying to finally beat it and witness the first ending. The first ending, because there's a secret path in one of the levels that leads to one of the best gaming experiences I've ever had. The belly of the beast. So, small (so I thought at the time of starting to write this) substory before I continue. Rivals of Aether, a game I knew about for a while before I got to play it and another game flashygoodness composed for (there is even a Tower of Heaven stage inside it! with a tiny remix of one of the original songs, Luna Ascension) eventually got a Definitive Edition, and with it came a ton of new things. The milestone system, new adjustments, un-DLCing the DLC fighters, proper workshop support, etc. It was neat. One thing stuck out to me though. It was a song called Nihil Redux that plays on one of the stages, the Frozen Gate. An intense tune with energy and fear injected into it as if you're in the depths of hell fighting for a chance to live. I fucking fell in love with it from the first few seconds. The constant, unstopping rhythm and beautiful instruments got me hooked, and eventually, the song turned into a calmer, hopeful tune. You've escaped hell. You've managed to survive. and then it loops back to the beginning but tbf it's a stage track of course it has to loop that doesn't mean you're going back to hell lollllllllllllll or does it. After listening to this track like a million times through the in-game sound test, I decided to look it up on YouTube and discovered this little game called Pause Ahead, the original source of this remix. And so it loops back to the primary discussion. Nihil Descent. The original version of this song. I reached the secret level of the game where it plays, the hardest challenge. Two fleshy and difficult paths, both taking the main mechanic to the maximum. It took time, but one by one I figured out things. Pause-cancelling at the right times, patterns, etc. All slowly mastered one by one until I got the second ending.
Also, this happened I guess. lmao. I won't discuss the endings in detail for obvious reasons (play the game ehehe) but one felt great and the other surprised me in terms of story context. Also... yes, the music outside of Nihil Descent (including some tracks by another composer, Bill Kiley!) was great, in case I didn't make it obvious sorry. The art style of the game reminds me of Cave Story, very detailed lineless tilesets and enemies with a little protagonist guy person thing character going through pain and sorrow to hopefully find a bright future. Very inspiring and pretty. Conclusion? good video games is when newgrounds, tiny little thing protagonist and pixel art . yeaaaaaaaaa tower of heaven: https://www.newgrounds.com/portal/view/544332 pause ahead: https://www.newgrounds.com/portal/view/628969 both need the Newgrounds Flash Player to run because flash dead boohoo :( if the writing here was ass: sorry
things x8

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
speedrunning pause ahead to get the under 5 minute achievement
It’s not often I feel like a smaller flash game really super appeals to me but pause ahead is an awesome gem if you like cave story and hardass death maze platformers
what a weird and interesting game
I still firmly believe that Pause Ahead (Askiisoft - 2013) is one of, if not the coolest flash game ever made.
http://askiisoft.com/games/pause-ahead/
highly recommend everyone try it (it is fairly challenging but super neat and fun)