Paradata
Making the characters, the factory, the mountains, was basically just me making shapes and stuff in blender there is no real paradata but here’s the process for creating the things I didn’t know how to. I basically watched videos and then took notes and very carefully followed them.
Creating the terrain
Edite mode
Place place - “w” key - subdivide- key in “100” - enter
Object mode
Modifier - displace - new texture - add height map - apply
Edit mode
“z” key - get ride of the bottom particles
Object mode
modifer- decimate - turn down ratio - apply
Add plane and place on the bottom
Edit mode
“c” key for sweep select - colour select
Creating the smoke
(cycles render)
Object mode
Place plane over smoke hole - add particle system - field weight - gravity (negative number setting) - velocity - ‘z’ key
System preferences - import- images as plane- save settings
Particle setting - render - obj - search ‘smoke plane’
Make sure oration is checked
Textures - new texture - name file ‘smoke over time’
Environment texture- check ‘particle system over time’- type ‘blend’- uncheck ‘tin’ - choose size
Change generated to strand particle (makes the smoke fade over time)
Render panel - light paths- increase transparency (around 150 for both max .& min.)
Open note editor
select master image
Discontent image texture
Add: shader > mixed shadow
Add: shader> transparent
Connect image texture to transparent and original to mix shader which is connected to material output.
Add: input > particles info
Add: converter > math > set to divide
Add: converter > colour ramp (divide value)
Add: colour > mix RGB
Image texture - colour 1 (white)
Ocean
Object mode
Select cube - modifier - ocean
Resolution 15
Scale 1
Choppiness 0
Make sure you’re in the first frame. Hover mouse over Time and key ‘i’ and set as 0
Skip to the last frame and set as 15
Graph editor - select all -key ‘v’ - vector (return to 3d view)
Materials tab
Intensity - 0.5
Speller type - W
Slope- 1.5
Mirror >reflective 0.5
Texture - name ocean B - cloud type
Influence - turn off colour
Geo- turn on normal (make negative 1.5)
Create new texture - name ‘ocean colour’
Type- blend
Colours - turn on colour ramp - select (make sure u’ve deleted the active colour)
Coordinates - generated.
previous | table of contents | next









