28mm Revenant from Frostgrave, Pact Demons from Khurasan and tombstones by Zealot miniatures.
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28mm Revenant from Frostgrave, Pact Demons from Khurasan and tombstones by Zealot miniatures.

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hereâs Alistair's pact demon: Monsieur Fortuna, manipulator of fateÂ
his design is mostly based on horned Hercules beetles and the whole celestial theme Alistair has going for him and i havenât really thought any deeper about him yet woopsÂ
â // Â Face Claim Full name Face Claim: Seo Yea-ji Group/Band/Occupation: Actress Nationality: Korean Faceclaim age: 31
â // Character ; Â Basic information
Quote: If you donât terrify people a little bit, then whatâs the point?
Full name character: She's always gone by the name Athanasia Subelza,(redacted information: her demon name has been forgotten, but some refer to her as âĂrdanânuâ). Nickname: dislikes nicknames and will not respond to anything other than Athanasia, or, rarely, her Korean vesselâs name Moon Yoojin. Realm of birth (if earth, nationality): Sheol Age: Unknown (possibly came into existence in the early Middle Ages) Date of Birth: Unknown Gender: Female Preferred Pronouns: She, her, hers Race: Pact demon Sexual Orientation: Greysexual What languages does your character speak?: Sheolâs dialects; as for human languages, she is fluent in any language spoken by her  vessel (native or learned)
What is the level of Korean and how did they learn to speak it (For non-Korean characters from other realms & other earth-countries): Fluent
â // Character ; Appearance
Skin Color: Her vesselâs tone is fair to light beige, however her natural greyish tone does break through at times, usually when she is asleep Eye color: Amber to golden, typically wears brown contacts to blend in Scars: None Piercings: One in each ear  Tattoos:  None Hair color: Black Abnormalities: See below Horns/ wings/ etc.: Medium-long ram horns which come and go at will; contracts are signed super easy when you have sharp talons that allow for a seamless blood draw necessary for the signing Transformed form: n/a
â // Character ; Personality
Six personality traits: sociable, opportunistic, adventurous, unreliable, manipulative, vain
Likes: crocheting, dancing, collecting rocks and crystals, shopping, card games Dislikes: alcohol, meat (only eats fish and seafood, except squid and octopus), mermaids (she has an ongoing feud with a thieving mermaid), anything vanilla-scented, untidy living spaces .Manias: Crystals all the way, sheâsâŚbasically a crow that collects shiny items. Phobias: She wonât admit it out loud, but jellyfish and octopi (basically anything with tentacles) creeps her out  Animal: âŚCrow. Religion: Technically no Favorite song: https://www.youtube.com/watch?v=6zK-jggKgkU (Connor Desai, Friend of the devil) Vice: Greed Virtue: Diligence
Personality description:
Athanasia never fails to come off as a social butterfly: she likes to observe people and blend into the crowd. Sheâs conversational and quick to make friends, though thatâs about where it ends. All the connections she makes and friendships she strikes are superficial at best; they are merely transient links which keep her tethered to the physical world on Earth which she prefers much more to the incorporeal existence granted to her in Sheol. Â And, precisely because she strikes insincere connections only, she often fails to acknowledge or even notice the subtleties and nuances of relationships on Earth, making her a rather unreliable, if not fickle acquaintance who is perfect for parties and adventures, but awful for anything more candid or genuine.
Much like the rest of her kind, she is sneaky and manipulative; she is her own number one priority and is unlikely to endanger herself to save or help another person. She finds comfort in isolation and will sometimes disappear from the figurative and literal face of the Earth, without notice, to ârechargeâ (her words).
On top of it all, she has a bit of an obsessive personality and dislikes her belongings touched, moved or tidied without her knowledge or supervision. Her rocks-and-crystals collection, for instance, is off limits, unless one wants their greedy hands gone.
â // Character; PowersMagical Powers:
¡     Soul binding contract: once summoned, Athanasia will challenge her summoner to a game of poker (or any other convenient game of their choosing); if they win, they can ask for anything (except immortality), live out the rest of their natural life and their soul will be allowed to pass and be tormented for the rest of eternity (what a deal!). But wait, thereâs more: if Athanasia wins, the wish is granted, naturally, but she gets to keep the soul and turn it into her own post-mortem minion and the summoner will be granted one or two more decades of life.
¡     Tracking: Once a contract is signed, both parties have unconditionalâŚaccess, so to speak, to one another; this means that the summoner can always repeat the ritual to summon her, and Athanasia is always aware of where her new contractor is and what theyâre doing.
Non-magical Powers:
¡     She crochets in her free time and is quite good at it; and while weâre at art, sheâs also quite good at ballroom dancing
¡     Despite her petite size, she can throw a punch when needed, though she is not all too confrontational and will avoid conflict with more powerful beings like the plague
Weaknesses:
¡     Her âsoul minionsâ, as she calls them, have an expiry date; usually, if the soul was extremely corrupt during its human life, the body is durable for at least two or three years, however the less sinful the soul the shorter the lifespan of the âminionâ; generally speaking, the bodies she makes are susceptible to any powerful beingâs powers and Athanasia, thus, uses her wee âlegions of the deadâ as meat shields when she is in trouble.
¡     She is unable to read any holy books, of any religion; she cannot enter any sort of holy or blessed lands or touch any object that is owned or blessed by a âholyâ or âpureâ being (including but not limited to angels, priests, etc).
¡     The contracts she signs cannot be broken: meaning, if she does anything that violates her side of the deal, she risks banishment or even destruction.
â // Character; The Student
Study Style: She is relatively diligent, but also prone to cramming, so she is unlikely to do or submit any of her assignments until the nick of time.Favorite class: Fashion history & Sewing Least favorite class: Ancient runes
Classes (5-8) :
Charms   and enchantments Ancient   runes Earth customs & Human   social protocols Fashion History & Sewing Horseback   riding Modern   dance â // Character ; The Past
Date of Birth: Unknown Date of Death: n/a
Crime Record: No official record kept by human authorities, though she has lived in very questionable vessels over the centuries
Has your character attended Insolitus Academy in the past? No Background: Â
With no recollection of a beginning, and no promise of an ending, it may be no wonder that, when she came down (or was it up?) to the human world for the first time, the demonness adopted the name âAthanasiaâ â one who does not die, an immortal.
Unlike Sheol, a realm of the damned which defied any and all logic and physics of space- time, Earth had plenty to offer and very little to take from Athanasia and as such it came to be her own home, one built on idle promises and fleeting pleasures. On an unstable, adolescent Earth, whose innumerable souls of the living molded it into a playground to the insatiable immortals, in the cracks between the human and the damned, amongst the misfits, prudently treading between the lines of the law-abiding, Athanasia fostered herself an existence far more auspicious than Sheol ever could. And yet, a contradiction arises: no matter how lackluster Sheol had proved itself to be, Athanasia could not help but be drawn back to it, time and time again, for there was never any other plane that spoke to her soul â if she had one to begin with. What was it really, she often wondered, that filled the vacuum inside a demonâs corporeal form, of its vesselâs core? Â A soul, or something Less brittle, but more evanescent? Or was it the damned that were bereft of that willpower which human souls took such great pride in?
Whatever it was, at the very least, the demonness knew that hers could not be bargained with, and theirs, the humansâ, could be handled in any way she pleased as long as it was hers to handle. An existence in which she only took and managed, without challenge or resistance, however, became mind-numbing in just a couple of centuries, and with boredom looming in every crevice and around every corner, Athanasia soon found herself at a crossroads: should she return to Sheol and tend to the matters of the damned and the dead there, or should she add a brand new model to her life as a pact demon? Needless to say, her choice was obvious: as one who constantly craved adventure and challenge, Athanasia could not resist upping the game and creating a world within a world of her own.
And so, Athanasia became an immovable force which, over and over again, met with objects who wished to be unstoppable. Her contractors became players in a game of pure luck, bargaining not just their souls, but, in theory, their bodies as well. It was simple, really: win and you get not just nearly anything your heart desires but a chance to live out your natural life; lose, and your wish is granted at a twisted price: a mere decade or two left to live, and your soul a slave to Athanasiaâs magic post-mortem, for as long as the soul would permit. Â Queens and pretenders to the throne, artists, politicians and common folk alike, all came to be her next challengers â every one, unmistakably, was filled with unjustified bravado, but most suffered defeat; those who won were a treat to be celebrated, however, a fine delicacy which Athanasia knew would be worth the devouring when time came. Â
After so many centuries of playing games, however, not even a reputable status among the damned was enough to keep her sated. Though learned enough in the ways of humans, Athanasia made a decision â on pure whim, truly â to slip beyond the veil of magic and build herself a home, for as long as circumstances would permit, among others of preternatural origins at an Academy far from the establishments of mankind.
â // Roleplayer [ optional ]
Time zone: GMT-5
OOC! Triggers: Incest, cancer.
Themes/genres you like writing the most?: Fantasy (especially dark fantasy), adventure, mystery